(Populated skills table) |
(Add release change notes) |
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{{DescendantPrimary | {{DescendantPrimary | ||
| portrait_image = | | portrait_image = Profile Lepic.png | ||
| full_image = | | full_image = Lepic Full.png | ||
| brief_description = Beneath his cheerful façade lies a dark past. He gives all in battle so he can die without regrets anytime. | | brief_description = Beneath his cheerful façade lies a dark past. He gives all in battle so he can die without regrets anytime. | ||
| passive_name = Close Call | | passive_name = Close Call | ||
| passive_description = There is a chance of surviving fatal damage during battle. | | passive_description = There is a chance of surviving fatal damage during battle. | ||
| attribute = Fire | | attribute = Fire | ||
| skill1 = Grenade | skill1type = Tech | skill1cd = 6s | skill1range = 5m/10m | | skill1 = Grenade Throw | skill1type = Tech | skill1cd = 6s | skill1range = 5m/10m | ||
| skill2 = Overclock | skill2type = Singular | skill2cd = 20s | skill2dur = 20s | | skill2 = Overclock | skill2type = Singular | skill2cd = 20s | skill2dur = 20s | ||
| skill3 = Traction Grenade | skill3type = Singular | skill3cd = 25s | skill3range = 9m | skill3dur = 2s | | skill3 = Traction Grenade | skill3type = Singular | skill3cd = 25s | skill3range = 9m | skill3dur = 2s | ||
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There are times when he uses tactics so reckless it seems like he doesn't care about dying, but he always gets results. | There are times when he uses tactics so reckless it seems like he doesn't care about dying, but he always gets results. | ||
| has_ultimate = true | | has_ultimate = true | ||
| | | portrait_ultimate = Profile Ultimate Lepic.png | ||
| full_ultimate = Ultimate Lepic Full.png | |||
| ultimate_introduced = Launch | | ultimate_introduced = Launch | ||
| ultimate_release_date = TBD | | ultimate_release_date = TBD | ||
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| cosmetic_image_body = Icon_Skin_Body_001A_001.png,Icon_Skin_Body_001A_002.png,Icon_Skin_Body_001A_003.png,Icon_Skin_FullBody_001A_001.png,Icon_Skin_MF_Body_004_001A.png,Icon_Skin_FullBody_001U_002.png | | cosmetic_image_body = Icon_Skin_Body_001A_001.png,Icon_Skin_Body_001A_002.png,Icon_Skin_Body_001A_003.png,Icon_Skin_FullBody_001A_001.png,Icon_Skin_MF_Body_004_001A.png,Icon_Skin_FullBody_001U_002.png | ||
| cosmetic_image_makeup = Icon_Skin_Makeup_001A_004.png,Icon_Skin_Makeup_001A_005.png,Icon_Skin_Makeup_001A_006.png | | cosmetic_image_makeup = Icon_Skin_Makeup_001A_004.png,Icon_Skin_Makeup_001A_005.png,Icon_Skin_Makeup_001A_006.png | ||
| patch_history = | |||
===== Release ===== | |||
The term "AoE" damage was changed to "Burst" in skill descriptions globally. | |||
* [[Overclock]] | |||
** Duration reduced from 18s to 17s | |||
* [[Overkill]] | |||
** MP Cost reduced from 47 to 40 | |||
** Continuous MP Cost increased from 10 to 20 | |||
** Burst Damage increased from Skill Power x 734.1% to 2590.6% | |||
** Continuous Damage increased from Skill Power x 11.7% to 41.1% | |||
}} | }} |