The full text description of what this module does when it is at enhancement level 0 (un-upgraded).
All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank.
S
Firearm ATK +8%, Firearm Critical Hit Rate +1.5% +
Firearm ATK +8%, Firearm Critical Hit Rate +1.5% +
Firearm ATK +8%, Firearm Critical Hit Rate +3% +
P
Firearm ATK +8%, Weak Point Damage +2% +
Firearm ATK +8%, Weak Point Damage +2% +
Firearm ATK +8%, Weak Point Damage +2% +
Firearm ATK +8%, Weak Point Damage +2% +
Firearm ATK +8%, Weak Point Damage +2% +
A
Firearm ATK +x%, Recoil +x% +
Firearm ATK +x%, Recoil +x% +
S
C
Firearm Critical Hit Damage +12%, Reload Time Modifier -8% +
B
Firearm Critical Hit Damage +19% +
C
Firearm Critical Hit Damage +30%, Reload Time Modifier -8% +
Firearm Critical Hit Damage +5%, Firearm ATK +1% +
Firearm Critical Hit Damage +5%, Firearm ATK +1% +
F
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1% +
Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5% +
T
Firearm Critical Hit Damage +5%, Weak Point Damage +2% +
Firearm Critical Hit Damage +5%, Weak Point Damage +2% +