The full text description of what this module does when it is at enhancement level 0 (un-upgraded).
All 11 Effect properties should remain consistently types (only increasing numerical values). If a module does not have a max upgrade level of 10, leave those levels blank.
B
Firearm Critical Hit Damage +8% +
Firearm Critical Hit Damage +8% +
C
Firearm Critical Hit Damage +8%, Firearm ATK +1% +
Firearm Critical Hit Damage +8%, Firearm ATK +1% +
F
Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1% +
Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5% +
C
Firearm Critical Hit Damage +8%, Reload Time Modifier -8% +
Firearm Critical Hit Damage +8%, Reload Time Modifier -8% +
T
Firearm Critical Hit Damage +8%, Weak Point Damage +2% +
Firearm Critical Hit Damage +8%, Weak Point Damage +2% +
B
Firearm Critical Hit Damage +9% +
Firearm Critical Hit Rate +10% +
E
Firearm Critical Hit Rate +11%, Firearm ATK -4% +
M
I
Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4% +
A
Firearm Critical Hit Rate +5%, Weak Point Damage +2% +
Firearm Critical Hit Rate +5%, Weak Point Damage +2% +
B
Firearm Critical Hit Rate +8% +
Firearm Critical Hit Rate +8% +