This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Hi Rate Insight + (Accuracy +8%, Firearm Critical Hit Rate +3%)
- Hit Rate Insight + (Accuracy +8%, Firearm Critical Hit rate +1.5%)
- Weak Point Aiming + (Accuracy +8%, Weak Point Damage +2%)
- Weak Point Aiming + (Accuracy +8%, Weak Point Damage +2%)
- Weak Point Aiming + (Accuracy +8%, Weak Point Damage +2%)
- Weak Point Aiming + (Accuracyt +8, Weak Point Damage +2%)
- Chill Enhancement + (Adds Chill ATK equal to 8% of Firearm ATK)
- Chill Enhancement + (Adds Chill ATK equal to 8% of Firearm ATK)
- Chill Enhancement + (Adds Chill ATK equal to 8% of Firearm ATK)
- Chill Enhancement + (Adds Chill ATK equal to 8% of Firearm ATK)
- Electric Enhancement + (Adds Electric ATK equal to 8% of Firearm ATK)
- Electric Enhancement + (Adds Electric ATK equal to 8% of Firearm ATK)
- Electric Enhancement + (Adds Electric ATK equal to 8% of Firearm ATK)
- Electric Enhancement + (Adds Electric ATK equal to 8% of Firearm ATK)
- Fire Enhancement + (Adds Fire ATK equal to 8% of Firearm ATK)
- Fire Enhancement + (Adds Fire ATK equal to 8% of Firearm ATK)
- Fire Enhancement + (Adds Fire ATK equal to 8% of Firearm ATK)
- Fire Enhancement + (Adds Fire ATK equal to 8% of Firearm ATK)
- Toxic Enhancement + (Adds Toxic ATK equal to 8% of Firearm ATK)
- Toxic Enhancement + (Adds Toxic ATK equal to 8% of Firearm ATK)
- Toxic Enhancement + (Adds Toxic ATK equal to 8% of Firearm ATK)
- Toxic Enhancement + (Adds Toxic ATK equal to 8% of Firearm ATK)
- Superconductor + (Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts.)
- Strengthen First Shot + (After Reload, first shot's Firearm ATK +100% (Cooldown 20s))
- Collision Instinct + (After a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.)
- Polygenic Antibody + (All Attribute Resistances +60)
- Medical Compulsion + (Assault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.)
- Real-Life Fighter + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.)
- Real-Life Fighter + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack)
- Real-Life Fighter + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack)
- Real-Life Fighter + (Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.)
- Mental Focus + (Base Fire Rate -10%. When firing a firearm, Firearm ATK +.25% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.)