Name | Rarity | Socket | Level 0 Effect |
---|---|---|---|
Maximize Efficiency | Rare | Malachite | Skill Cost -4%, Max MP -0.9% |
Maximize Electric Resist | Rare | Xantic | Electric Resistance +18%, Max HP -1.3% |
Maximize Fire Resist | Rare | Almandine | Fire Resistance +18%, Max HP -1.3% |
Maximize Power | Rare | Xantic | Skill Power Modifier +24%, Skill Cooldown 13% |
Maximize Range | Rare | Rutile | Skill Range +24%, Skill Power Modifier -5% Range increase applies only to certain skills for each Descendant |
Maximize Skill | Rare | Xantic | Skill Power +22%, Skill Cooldown +13% |
Maximize Toxic Resist | Rare | Rutile | Toxin Resistance +18%, Max HP -1.3% |
Maximize Weight Balance | Rare | Cerulean | Rounds Per Magazine +8%, Weak Point Damage +2% |
Maximize Weight Balance | Rare | Cerulean | Rounds per Magazine +8%, Weak Point Damage +2% |
Maximize Weight Balance | Rare | Cerulean | Rounds per Magazine +8%, Weak Point Damage +2% |
Maximize Weight Balance | Rare | Cerulean | Rounds Per Magazine +8%, Weak Point Damage +2% |
Medical Compulsion | Transcendent | Xantic | Assault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets. |
Medical Support | Normal | Xantic | HP Heal +8% |
Mental Focus | Ultimate | Malachite | Base Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm |
Mental Focus | Ultimate | Malachite | Base Fire Rate -10%. When firing a firearm, Firearm ATK +.25% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm. |
Mental Focus | Ultimate | Malachite | Base Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm. |
Mid-Air Maneuvering | Ultimate | Malachite | Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%). |
Midair Fire | Ultimate | Rutile | While Jumping, Accuracy +8%, DEF -8%. |
Multi-Maneuvering | Ultimate | Malachite | Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%). |
Multitalented | Ultimate | Malachite | When using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -4% and Duration 4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier + 9% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied. |
Narcissism | Ultimate | Malachite | While Sprinting, Skill Cost -2%/Skill Cooldown +1% every second (up to 10 stacks). |
Nerve Infiltration | Transcendent | Xantic | Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead. |
Neurotoxin Synthesis | Transcendent | Xantic | Modifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects. |
Nimble Fingers | Normal | Malachite | Skill Cooldown -6% |
Non-Attribute Master | Rare | Malachite | Skill Power +11%, Skill Non-Attribute Power +5% |
Non-Attribute Specialist | Normal | Malachite | Non-Attribute Skill Power Modifier +20% |
Non-Attribute Syncytium | Rare | Almandine | Critical Hit Resistance +4%, Non-Attribute Skill Power +3%. |
Normal Impact Rounds Refining | Normal | Xantic | When acquiring dropped Impact Rounds, change to 1 General Round for every 1.3 Rounds |
Normal Special Rounds Refining | Normal | Xantic | When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds |
Overcharged Edge | Transcendent | Cerulean | Modifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed. |
Overwhelming DEF | Ultimate | Rutile | Increases DEF by 50% of Max HP. Max HP is fixed to 1. |
Overwhelming HP | Ultimate | Cerulean | Increases Max HP by 50% Max Shield. Max Shield is fixed to 1. |
Overwhelming Shield | Ultimate | Cerulean | Increases Max Shield by 50% of Max HP. Max HP is fixed to 1. |
Pain Reliever | Rare | Cerulean | Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5% |
Passionate Sponsor | Ultimate | Cerulean | When buffing or recovering an ally, Firearm ATK and Skil Power Modifier +2% each time for 5s (up to 10 stacks). |
Payout | Ultimate | Rutile | When landing a Firearm Weak Point Attack rounds are not consumed for 3s (Cooldown 25s) |
Perfect Antivenom | Ultimate | Rutile | Poison Immunity. Toxin Resistance +7%. |
Pinpoint Shot | Rare | Malachite | Firearm ATK +8%, Weak Point Damage +2% |
Pinpoint Shot | Rare | Malachite | Firearm ATK +8%, Weak Point Damage +2% |
Pinpoint Shot | Rare | Malachite | Firearm ATK +8%, Weak Point Damage +2% |
Pinpoint Shot | Rare | Malachite | Firearm ATK +8%, Weak Point Damage +2% |
Pinpoint Shot | Rare | Malachite | Explosive ATK +8%, Weak Point Damage +2% |
Pinpoint Shot | Rare | Malachite | Firearm ATK +8%, Weak Point Damage +2% |
Poison Priority | Rare | Rutile | Toxic ATK +13%, Reload Time Modifier -8% |
Poison Priority | Rare | Rutile | Toxic ATK +13%, Reload Time Modifier -8% |
Poison Priority | Rare | Rutile | Toxic ATK +13%, Reload Time Modifier -8% |
Poison Priority | Rare | Rutile | Toxic ATK +13%, Reload Time Modifier -8% |
Polygenic Antibody | Normal | Rutile | All Attribute Resistances +60 |
Potent Collector | Ultimate | Xantic | When defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance. Characters with Custom Resources: -Ajax -Bunny -Gley -Kyle |
Power Increase | Normal | Malachite | Skill Power +13% |
Powerunit Change | Transcendent | Malachite | Overclock no longer increases Skill Power Modifier. Increases Firearm ATK instead. |
Predator Instinct | Transcendent | Malachite | Modifies Firearm ATK to increase when firing a Firearm during Frenzied state. |
Preemptive Strike | Ultimate | Xantic | On Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target. |
Psychological Victory | Rare | Cerulean | Incoming DMG Modifier -2%, MP Recovery +3%. |
Quick Freezer | Ultimate | Cerulean | When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 5s) |
Real-Life Fighter | Ultimate | Malachite | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack |
Real-Life Fighter | Ultimate | Malachite | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack. |
Real-Life Fighter | Ultimate | Malachite | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack |
Real-Life Fighter | Ultimate | Malachite | Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack. |
Recycling Genius | Normal | Cerulean | Reload Time Modifier +8% |
Recycling Genius | Normal | Cerulean | Reload Time Modifier +8% |
Recycling Genius | Normal | Cerulean | Reload Time Modifier +8% |
Recycling Genius | Normal | Cerulean | Reload Time Modifier +8% |
Refrigerate Gunbarrel | Rare | Cerulean | Chill ATK +28%, Fire Rate -6% |
Refrigerate Gunbarrel | Rare | Cerulean | Chill ATK +20%, Fire Rate -6% |
Refrigerate Gunbarrel | Rare | Cerulean | Chill ATK 20%, Fire Rate -6% |
Refrigerate Gunbarrel | Rare | Cerulean | Chill ATK +23%, Fire Rate -6% |
Regeneration Boost | Normal | Xantic | HP Recovery Modifier +6% |
Regenerative Braking | Transcendent | Almandine | Removes Close Call's effect. When using skill, chance to recover MP instead. |
Release Cutting Force | Transcendent | Xantic | Modifies Cutoff Beam so that it can be unleashed as Sword Aura. |
Reload Concentration | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Damage +4% |
Reload Concentration | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5% |
Reload Concentration | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Damage 5% |
Reload Concentration | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5% |
Reload Expert | Rare | Cerulean | Reload Time Modifier +6%, Firearm ATK +1% |
Reload Expert | Rare | Cerulean | Reload Time Modifier +6%, Firearm ATK +1% |
Reload Expert | Rare | Cerulean | Reload Time Modifier +6%, Firearm ATK +1% |
Reload Expert | Rare | Cerulean | Reload Time Modifier +6%, Firearm ATK +1% |
Reload Insight | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Rate +3% |
Reload Insight | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5% |
Reload Insight | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5% |
Reload insight | Rare | Cerulean | Reload Time Modifier +6%, Firearm Critical Hit Rate +1% |
Remote Generator | Ultimate | Xantic | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s) |
Remote Generator | Ultimate | Xantic | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s) |
Remote Generator | Ultimate | Xantic | When defeating an enemy inficted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s) |
Remote Generator | Ultimate | Xantic | When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s). |
Rifling Reinforcement | Normal | Malachite | Explosive ATK +12% |
Rifling Reinforcement | Normal | Malachite | Firearm ATK +12% |
Rifling Reinforcement | Normal | Malachite | Firearm ATK +12% |
Rifling Reinforcement | Normal | Malachite | Firearm ATK +12% |
Rifling Reinforcement | Normal | Malachite | Firearm ATK +12% |
Rifling Reinforcement | Normal | Malachite | Firearm ATK +12% |
Safe Recovery | Rare | Xantic | Outgoing Heal +4%, Incoming Final DMG -4.5%. |
Second Wind | Rare | Xantic | HP Heal +5%, Skill Power -5%. |
Selective Recovery (HP) | Rare | Xantic | HP Recovery Modifier +6%, MP Recovery Modifier -3.5% |
Selective Recovery (MP) | Rare | Xantic | MP Recovery Modifier +15%, HP Recovery Modifier -1.4% |
Self-Directed Eruption | Transcendent | Almandine | Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. |
Sensory Dep (HP) | Rare | Cerulean | Incoming DMG Modifier -3%, Max HP -1.3% |
Sensory Dep (MP) | Rare | Cerulean | Incoming DMG Modifier -3%, Max MP -1.5% |
Sharp Precision Shot | Ultimate | Xantic | Base Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks). |
Sharp Precision Shot | Ultimate | Xantic | Base Fire Rate -20%, While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks) |
Sharp Precision Shot | Ultimate | Xantic | Base Fire Rate -20%. While Pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK |
Sharp Shooter | Rare | Malachite | Explosive ATK +8%, Firearm Critical Hit Rate +1% |
Sharpshooter | Rare | Malachite | Firearm ATK +8%, Firearm Critical Hit Rate +1% |
Sharpshooter | Rare | Malachite | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
Sharpshooter | Rare | Malachite | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
Sharpshooter | Rare | Malachite | Firearm ATK +8%, Firearm Critical Hit Rate +3% |
Sharpshooter | Rare | Malachite | Firearm ATK +8%, Firearm Critical Hit Rate +1.5% |
Shell UP | Normal | Rutile | Shell Capacity +33% |
Shield Conversion (DEF) | Rare | Rutile | DEF +17%, Max Shield -9% |
Shield Conversion (MP) | Rare | Malachite | Max MP +3%, Max Shield -23% |
Shock Punch | Normal | Malachite | |
Shoot Focus | Rare | Cerulean | Firearm ATK +4%, Skill Power Modifier -4% |
Shortsword | Normal | Malachite | |
Singing Water | Transcendent | Rutile | Laundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them. |
Singular Master | Rare | Rutile | Skill Power +12%, Skill Singular Power Modifier +6% |
Singular Specialist | Normal | Rutile | Singular Skill Power Modifier +19% |
Skill Concentration | Normal | Almandine | Skill Critical Hit Damage +14% |
Skill Expansion | Normal | Rutile | Skill Effect Range + 12%, applies only to certain skills for each Descendant |
Skill Extension | Normal | Malachite | Skill Duration +9%, applies only to certain skills for each Descendant |
Skill Insight | Normal | Almandine | Skill Critical Hit Rate +14% |
Skill Simplification | Rare | Xantic | Skill Power Modifier +21%, Max MP -6% |
Slow Art | Rare | Malachite | Firearm ATK +16%, Fire Rate -6% |
Slow Art | Rare | Malachite | Firearm ATK +16, Fire Rate -6% |
Slow Art | Rare | Malachite | Firearm ATK +15%, Fire Rate -6% |
Slow Art | Rare | Malachite | Firearm ATK 15%, Fire Rate -6% |
Slow Art | Rare | Malachite | Firearm ATK +16, Fire Rate -6% |
Slow Art | Rare | Malachite | Explosive ATK +15%, Fire Rate -6% |
Snowflake Conductor | Ultimate | Cerulean | When attacking enemies inflicted with Frostbite, Firearm ATK +8% |
Snowflake Conductor | Ultimate | Cerulean | When attacking enemies inflicted with Frostbite, Firearm ATK +8% |
Snowflake Conductor | Ultimate | Cerulean | When attacking enemies inflicted with Frostbite, Firearm ATK +8% |
Snowflake Conductor | Ultimate | Cerulean | When attacking enemies inflicted with Frostbite, Firearm ATK +8% |
Spear and Shield | Rare | Rutile | DEF +22%, Skill Power +8.1%. |
Special Round Charge Improvement | Normal | Xantic | When acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds. |
Special Round Projectile Modification | Normal | Xantic | When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds. |
Special Rounds Compulsive | Rare | Xantic | Max Special Rounds +15%, Movement Speed -5% |
Special Rounds Storage | Normal | Xantic | Max Special Rounds +13% |
Special Sight | Ultimate | Malachite | Movement Speed WHen Aiming -8%, Weak Point Damage When Aiming 8% |
Special Sight | Ultimate | Malachite | Movement Speed When Aiming -8%, Weak Point Damage When Aiming 8% |
Spray and Pray | Ultimate | Xantic | When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s). |
Stance Stabilizer | Rare | Rutile | Recoil -8%, Firearm ATK +1% |
Stance Stabilizer | Rare | Rutile | Recoil -8%, Firearm ATK +1% |
Stance Stabilizer | Rare | Rutile | Recoil -8%, Firearm ATK +1% |
Stance Stabilizer | Rare | Rutile | Recoil -8%, Firearm ATK +1% |
Stim Accelerant | Rare | Cerulean | Max HP +23%, Max MP -4% |
Strengthen First Shot | Ultimate | Malachite | After Reload, first shot's Firearm ATK +100% (Cooldown 20s) |
Strengthen Recovery | Rare | Xantic | HP Recovery Modifier +6%, Outgoing DMG Modifier -1.8% |
Strong Mentality | Normal | Malachite | Skill Cost -4% |
Superconductive Bombing | Transcendent | Xantic | While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. |
Superconductivity Charge | Normal | Xantic | Beam Rifle Charging Speed 10% |
Superconductor | Transcendent | Xantic | Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts. |
Superheat Gunbarrel | Rare | Almandine | Fire ATK +20%, Fire Rate -6% |
Superheat Gunbarrel | Rare | Almandine | Fire ATK +28%. Fire Rate-6% |
Superheat Gunbarrel | Rare | Almandine | Fire ATK +23%. Fire Rate -6% |
Superheat Gunbarrel | Rare | Almandine | Fire ATK +20%, Fire Rate -6% |
Supersense | Transcendent | Malachite | Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase. |
Supply Moisture | Transcendent | Malachite | Water Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply. |
Sweeping Squad | Ultimate | Malachite | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times. |
Sweeping Squad | Ultimate | Malachite | When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times. |
Target Detection | Rare | Almandine | Firearm Critical Hit Damage +8%, Weak Point Damage +2% |
Target Detection | Rare | Almandine | Firearm Critical Hit Damage +5%, Weak Point Damage +2% |
Target Detection | Rare | Almandine | Firearm Critical Hit Damage +8%, Weak Point Damage +2% |
Target Detection | Rare | Almandine | Firearm Critical Hit Damage +5%, Weak Point Damage +2% |
Tech Master | Rare | Almandine | Skill Power +12%, Skill Tech Power Modifier +6% |
Tech Specialist | Normal | Almandine | Tech Skill Power Modifier +19% |
Technician | Normal | Malachite | Skill Power Modifier +13% |
Technique Manual | Ultimate | Xantic | Landing a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target). |
TestModule | Transcendent | Rutile | Skill Duration +5%, HP Heal +7.4%. |
TestModuleMulti | Transcendent | Cerulean | Rounds Per Magazine +8%, Firearm Critical Hit Damage +3.5% |
TestModuleMulti | Rare | Cerulean | Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5% |
TestModuleMulti | Transcendent | Cerulean | Rounds per Magazine +8%, Firearm Critical Hit Damage +4% |
TestModuleMulti | Rare | Cerulean | Rounds per Magazine +8%, Firearm Critical Hit Damage +5% |
Tidal Wave | Transcendent | Cerulean | Clean Up Skill Conversion. Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals AoE damage nearby. |
Time Distribution | Rare | Malachite | Skill Cooldown -4%, Max HP +13%. |
Tonfa | Normal | Malachite | |
Toxic Antibody | Normal | Rutile | Toxin Resistance +154 |
Toxic Conductor | Ultimate | Rutile | When attacking enemies inflicted with Poison, Firearm ATK +8% |
Toxic Enhancement | Normal | Rutile | Adds Toxic ATK equal to 8% of Firearm ATK |
Toxic Enhancement | Normal | Rutile | Adds Toxic ATK equal to 8% of Firearm ATK |
Toxic Enhancement | Normal | Rutile | Adds Toxic ATK equal to 8% of Firearm ATK |
Toxic Enhancement | Normal | Rutile | Adds Toxic ATK equal to 8% of Firearm ATK |
Toxic Gunbarrel | Rare | Rutile | Toxic ATK +23%, Fire Rate -6% |
Toxic Gunbarrel | Rare | Rutile | Toxic ATK +28%, Fire Rate -6% |
Toxic Gunbarrel | Rare | Rutile | Toxic ATK +20%, Fire Rate -6% |
Toxic Gunbarrel | Rare | Rutile | Toxic ATK +20%, Fire Rate -6% |
Toxic Infusion | Ultimate | Rutile | On hit, enemy's Toxin Resistance -8% for .5s at a 3% chance |
Toxic Master | Rare | Rutile | Skill Power +11%, Skill Toxic Power +5% |
Toxic Specialist | Normal | Rutile | Toxic Skill Power Modifier +20% |
Toxic Stimulation | Transcendent | Cerulean | Defense Mechanism skill conversion. Grants Plague Bodyarmor to surrounding allies. |
Truly Deadly Cuisine | Transcendent | Almandine | Deadly Cuisine Skill Conversion. Significantly increases the damage of Giant Fireballs. When a Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn. |
Turret Engineering | Transcendent | Malachite | Multi-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode. |
Unstoppable Smasher | Ultimate | Rutile | When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance. |
Venom Injector | Ultimate | Rutile | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s) |
Venom Injector | Ultimate | Rutile | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). |
Venom Injector | Ultimate | Rutile | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s). |
Venom Injector | Ultimate | Rutile | When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s) |
Venom Syncytium | Rare | Almandine | Critical Hit Resistance +4%, Toxic Skill Power +3%. (Translation is wrong. Grants Toxic Skill Power Boost Ratio, not Skill Power) |
Venom Synthesis | Transcendent | Rutile | Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint. |
Veteran's Tactics | Ultimate | Malachite | When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance. |
Vibration Absorption | Normal | Rutile | Recoil -11% |
Vibration Absorption | Normal | Rutile | Recoil -11% |
Vibration Absorption | Normal | Rutile | Recoil -11% |
Vibration Absorption | Normal | Rutile | Recoil -11% |
Void Burst | Transcendent | Cerulean | On using Expulsion, decreases Sub Attack Cooldown and increases its Damage. |
Void Charge | Transcendent | Almandine | Modifies Void Walk and Expulsion damage to increase proportionally to DEF. |
Void Domination | Transcendent | Xantic | Increases the targeting range of Flash Shortsword. Increases enemy targeting speed. |
Walk a Tightrope | Ultimate | Xantic | When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%. |
Water Play | Transcendent | Malachite | Bubble Bullet skill conversion. Creates a rectangular-shaped pool of water in front. |
Weak Point Aiming | Rare | Rutile | Accuracy +8%, Weak Point Damage +2% |
Weak Point Aiming | Rare | Rutile | Accuracyt +8, Weak Point Damage +2% |
Weak Point Aiming | Rare | Rutile | Accuracy +8%, Weak Point Damage +2% |
Weak Point Aiming | Rare | Rutile | Accuracy +8%, Weak Point Damage +2% |
Weak Point Detection | Rare | Malachite | Weak Poind Damage +5%, Firearm ATK +1% |
Weak Point Detection | Rare | Malachite | Weak Point Damage +5%, Firearm ATK +1% |
Weak Point Detection | Rare | Malachite | Weak Point Damage +8%, Firearm ATK +1% |
Weak Point Detection | Rare | Malachite | Weak Point Damage +5%, Firearm ATK +1% |
Weak Point Expansion | Ultimate | Malachite | On Weak Point hit, Weak Point Damage +35% (Cooldown 20s) |
Weak Point Expansion | Ultimate | Malachite | On Weak Point Damage +35% (cooldown 15s) |
Weak Point Insight | Rare | Malachite | Weak Pont Damage +5%, Firearm Critical Hit Rate +1% |
Weak Point Insight | Rare | Malachite | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5% |
Weak Point Insight | Rare | Malachite | Weak Point Damage +5%, Firearm Critical Hit Rate +1.5% |
Weak Point Insight | Rare | Malachite | Weak Point Damage +8%, Firearm Critical Hit Rate +1.5% |
Weak Point Quick Fire | Rare | Xantic | Fire Rate +8%, Weak Point Damage +2% |
Weak Point Quick Fire | Rare | Xantic | Fire Rate +8%, Weak Point Damage +2% |
Weak Point Quick Fire | Rare | Xantic | Fire Rate +8%, Weak Point Damage +2% |
Weak Point Quick Fire | Rare | Xantic | Fire Rate +8%, Weak Point Damage =2% |
Weak Point Sight | Normal | Malachite | Weak Point Damage +9% |
Weak Point Sight | Normal | Malachite | Weak Point Damage +9% |
Weak Point Sight | Normal | Malachite | Weak Point Damage +9% |
Weak Point Sight | Rare | Malachite | Unknown--- Devs have not completed this one |
Weak Point Sight | Normal | Malachite | Weak Point Damage +9% |
Weaken Recovery | Ultimate | Malachite | On Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s). |
Weapon Tuning | Rare | Cerulean | Rounds per Magazine +8%, Firearm ATK +1% |
Weapon Tuning | Rare | Cerulean | Rounds Per Magazine +8%, Firearm ATK +1% |
Weapon Tuning | Rare | Cerulean | Rounds per Magazine +8%, Firearm ATK +1% |
Weapon Tuning | Rare | Cerulean | Rounds per Magazine +8%, Firearm ATK +1% |
Weighing the Scales | Rare | Cerulean | Max Shield +21%, Skill Cost -3.7%. |