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==== Stats & Gameplay ====
==== Stats & Gameplay ====
Each Descendant has unique Abilities and their own set of stats, which differ from one another. These stats can be increased or decreased by slotting the Descendant with [[Modules]].  
Each Descendant has unique Abilities and their own set of stats, which differ from one another. These stats can be increased or decreased by slotting the Descendant with [[Modules]].  
Stats are displayed in a radar chart as pictured below.
[[File:Stat chart GER.jpg|287x200px|frame|left|Stat chart as seen in game (pending ENG picture)]]
Most stats are influenced by equipped [[Modules]].
===== Max HP =====
A Descendant's max hit points. A higher total of HP will affect how much damage the Descendant can take.
===== DEF =====
A Descendant's max Defense, providing damage reduction to both Health and Shields.
===== Max Shield =====
A Descendant's max Shield. Shield provides a barrier that absorbs damage before HP, automatically regenerating outside of combat and after a period of not taking damage.
===== Shield Recovery When Out Of Combat =====
Increases the speed at which Shield regenerates between battles.
===== Max MP =====
A Descendant's max Mana. Increasing MP will affect how many abilities can be used. MP can be regenerated by picking up MP Orbs dropped by enemies.


==== Lore ====
==== Lore ====

Revision as of 01:30, 5 June 2024

From left to right: Bunny, Lepic, Sharen, Ajax, Viessa, Blair, Gley

"Descendants are superhuman beings who are physically strong enough to handle the Vulgus alone; a team of Descendants can even defeat a Colossus."
"Thanks to the Magisters' technology, Descendants are reviving hope for humanity across the continent. Yet, humans are still exposed to many great dangers."

Descendants

Normal Descendants are displayed in-game with a blue background.

Ultimate Descendants

Ultimate Descendants are displayed in-game with a golden background.

Ultimate Descendants are empowered versions of Descendants, sporting minor increases to defensive stats, a unique appearance and gaining access to Ultimate-specific Skill Modules on top of the Skill Modules available to their base version.

Just like regular Descendants, more Ultimate Descendants will be added to the game over time.

Acquisition of Descendants

When players first start the game, they will get to choose their starter Descendant, getting to choose between Ajax, Lepic and Viessa.

Any Descendant not already owned, including the two Descendants not chosen at the start of the game, will be available as Research by providing the required materials, or from the Store by spending Caliber.

Ultimate Descendants can be obtained either through the Research process by providing the required materials, just like normal Descendants, or through purchasing one of the available bundles in the Store with Caliber.

Stats & Gameplay

Each Descendant has unique Abilities and their own set of stats, which differ from one another. These stats can be increased or decreased by slotting the Descendant with Modules.

Stats are displayed in a radar chart as pictured below.

Stat chart as seen in game (pending ENG picture)

Most stats are influenced by equipped Modules.

Max HP

A Descendant's max hit points. A higher total of HP will affect how much damage the Descendant can take.

DEF

A Descendant's max Defense, providing damage reduction to both Health and Shields.

Max Shield

A Descendant's max Shield. Shield provides a barrier that absorbs damage before HP, automatically regenerating outside of combat and after a period of not taking damage.

Shield Recovery When Out Of Combat

Increases the speed at which Shield regenerates between battles.

Max MP

A Descendant's max Mana. Increasing MP will affect how many abilities can be used. MP can be regenerated by picking up MP Orbs dropped by enemies.


Lore

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