Modules: Difference between revisions

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== Descendant Modules ==
== Descendant Modules ==
=== Exclusives ===
 
Exclusives are modules specific to one Descendant (and/or their Ultimate form).
Exclusives are modules specific to one Descendant (and/or their Ultimate form).


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| ?Module:Effect0=Level 0 Effect
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| title = '''List of regular Descendant modules'''
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Revision as of 12:41, 17 June 2024

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       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Descendant Modules

Exclusives are modules specific to one Descendant (and/or their Ultimate form).

List of Descendant Exclusive modules

NameExclusive ToRaritySocketLevel 0 Effect
Absolute-ZeroViessaTranscendentXanticWhen using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
Attacking CompulsionJayberTranscendentAlmandineHealing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.
BackdraftBlairTranscendentMalachiteExtinguish Skill Conversion. Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK.
Battlesuit Melting NutsSharenTranscendentCeruleanModifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.
Bionic FuelBunnyTranscendentRutileModifies Speed of Light to consume HP instead of MP.
Blood and IronGleyTranscendentXanticLife Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.
Body EnhancementAjaxTranscendentAlmandineVoid Energy is no longer available through Event Horizon. Increases DEF and Energy Shield proportionally to Max HP.
Classic ChefBlairTranscendentXanticPitmaster Skill Conversion. Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
Cold CohesionViessaTranscendentCeruleanThe number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
Cold Snap WatchViessaTranscendentCeruleanCold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies enterting the Cold Snap zone are inflicted wtih Ice Shackle and suffer continuous damage.
Cold-BloodednessViessaTranscendentRutileFrost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.
Collision InstinctKyleTranscendentAlmandineAfter a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.
ContagionFreynaTranscendentRutileWhen an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
Diamagnetic BulwarkKyleTranscendentMalachiteInstead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.
Electric CondenseBunnyTranscendentXanticChanges Maximum Power into a form that causes damage around Bunny.
Electric TransitionBunnyTranscendentCeruleanModifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.
Explosive StacksLepicTranscendentRutileModifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
Firearm MasterLepicTranscendentMalachiteRemoves Close Call's effect. Reloading weapon increases Skill Power Modifier.
Glacial CloudViessaTranscendentCeruleanBlizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands.
HypothermyViessaTranscendentCeruleanWhen using skill, inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
Immedaite Purge CodeJayberTranscendentAlmandineReactivate Skill Conversion. When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
Incendiary BombBlairTranscendentAlmandineBlaze Up skill conversion. Throws a projectile forward that spawns a Flame Zone where it lands.
Increased EfficiencyLepicTranscendentRutileMP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.
Massive SanguificationGleyTranscendentAlmandineModifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
Matrix RecomputationAjaxTranscendentCeruleanModifies Expulsion to cast a buff that helps allies survive.
Medical CompulsionJayberTranscendentXanticAssault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.
Nerve InfiltrationLepicTranscendentXanticOverclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.
Neurotoxin SynthesisFreynaTranscendentXanticModifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects.
Overcharged EdgeSharenTranscendentCeruleanModifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed.
Powerunit ChangeLepicTranscendentMalachiteOverclock no longer increases Skill Power Modifier. Increases Firearm ATK instead.
Predator InstinctGleyTranscendentMalachiteModifies Firearm ATK to increase when firing a Firearm during Frenzied state.
Regenerative BrakingLepicTranscendentAlmandineRemoves Close Call's effect. When using skill, chance to recover MP instead.
Release Cutting ForceSharenTranscendentXanticModifies Cutoff Beam so that it can be unleashed as Sword Aura.
Self-Directed EruptionKyleTranscendentAlmandineConsumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.
Singing WaterValbyTranscendentRutileLaundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.
Superconductive BombingKyleTranscendentXanticWhile airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
SuperconductorBunnyTranscendentXanticAdds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts.
SupersenseGleyTranscendentMalachiteModifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.
Supply MoistureValbyTranscendentMalachiteWater Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply.
Tidal WaveValbyTranscendentCeruleanClean Up Skill Conversion. Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals AoE damage nearby.
Toxic StimulationFreynaTranscendentCeruleanDefense Mechanism skill conversion. Grants Plague Bodyarmor to surrounding allies.
Truly Deadly CuisineBlairTranscendentAlmandineDeadly Cuisine Skill Conversion. Significantly increases the damage of Giant Fireballs. When a Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.
Turret EngineeringJayberTranscendentMalachiteMulti-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode.
Venom SynthesisFreynaTranscendentRutilePutrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.
Void BurstAjaxTranscendentCeruleanOn using Expulsion, decreases Sub Attack Cooldown and increases its Damage.
Void ChargeAjaxTranscendentAlmandineModifies Void Walk and Expulsion damage to increase proportionally to DEF.
Void DominationSharenTranscendentXanticIncreases the targeting range of Flash Shortsword. Increases enemy targeting speed.
Water PlayValbyTranscendentMalachiteBubble Bullet skill conversion. Creates a rectangular-shaped pool of water in front.


List of regular Descendant modules

NameRaritySocketLevel 0 Effect
Absolute CurseUltimateAlmandineUpon Colossus Part removal, inflicts Dispel which removes buffs on Colossi.
Accelerated DriveshaftUltimateCeruleanWhen Rolling, Fire Rate +8% for 5s at a 15% chance.
Action and ReactionRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionRareMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionRareMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionRareMalachiteExplosive ATK +15%, Recoil +5%
AdventurerRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
AdventurerRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +1%
AdventurerRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
AdventurerRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +2%
AgonyRareMalachiteMax MP +2%, DEF +10%.
Aiming CompensationRareRutileAccuracy +8%, Firearm Critical Hit Damage +6.5%
Aiming CompensationRareRutileAccuracy +8%, Firearm Critical Hit Damage +5%
Aiming CompensationRareRutileAccuracy +8%, Firearm Critical Hit Damage +4%
Amplification ControlRareRutileSkill Effect Range +13%, Max Shield +9%.
An Iron WillUltimateRutileWhen Shield is at 0%, DEF +32%.
An Outstanding InvestmentRareRutileSkill Duration +5%, HP Heal +7.4%.
Analysis MasterUltimateRutileOn hit, enemy's Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s).
Anti-Matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +4%
Anti-Matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +5%
Anti-Matter RoundRareMalachiteExplosive ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3%
Anti-matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +6.5%
Antifreeze SolutionUltimateCeruleanFrostbite Immunity. Chill Resistance +7%.
Arche AccelerationNormalCeruleanSkill Speed & Range Increase Modifier +3%
Auto-ReloadUltimateCeruleanWhen changing weapons, auto-reloads stored weapon (Cooldown 15s)
AutoimmunityRareCeruleanIncoming DMG Modifier -3%, HP Recovery +7.4%.
Battle of StaminaRareCeruleanMax HP +12%, Skill Duration +8.8%.
Battlesuit CrusherUltimateRutileOn hit, enemy's DEF -30% for 10s (Cooldown 25s).
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +19%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +9%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +8%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +8%
Better InsightNormalAlmandineFirearm Critical Hit Rate +8%
Better InsightNormalAlmandineFirearm Critical Hit Rate +10%
Better InsightNormalAlmandineFirearm Critical Hit Rate +9%
Better InsightNormalAlmandineFirearm Critical Hit Rate +8%
Better Weapon WeightNormalAlmandineWeapon Change Speed +8%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightUltimateRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Better Weapon WeightUltimateRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Brisk WalkUltimateMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Brisk WalkUltimateMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Bullet RainRareXanticFire Rate +8%, Firearm ATK +1%
Bullet RainRareXanticFire Rate +8%, Firearm ATK +1%
Bullet RainRareXanticFire Rate +8%. Firearm ATK +1%
Bullet RainRareXanticFire Rate +8%, Firearm ATK +1%
Burst AbsorptionUltimateRutileOn Sub Attack, acquires a DEF +32% buff for 5s.
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill InfusionUltimateCeruleanOn hit, enemy's Chill Resistance -8% for .5s at a 3% chance
Chill MasterRareCeruleanSkill Power +11%, Skill Chill Power +5%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill SpecialistNormalCeruleanChill Skill Power Modifier +20%
Cold AntibodyNormalCeruleanChill Resistance +154
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNormalMalachite8% Movement Speed When Aiming
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support AmmoRareCeruleanRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Concentrate Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +5%
Concentrate Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Concentrate Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +4%
Concentrated FireRareMalachiteWeak Point Damage +8%, Firearm Critical Hit Damage +6.5%
Concentrated FireRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +3.5%
Concentrated FireRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +4%
Concentrated FireRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +5%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +12%, Reload Time Modifier -8%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +30%, Reload Time Modifier -8%
Concentration StabilizerRareRutileRecoil -8%, Firearm Critical Hit Damage +5%
Concentration StabilizerRareRutileRecoil -8%, Firearm Critical Hit Damage +6.5%
Concentration StabilizerRareRutileRecoil -8%, Firearm Critical Hit Damage +4%
Conditional RechargeUltimateCeruleanWhen using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower).
Consume MagazinesRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
Consume MagazinesRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
Consume MagazinesRareCeruleanReload Time Modifier +6%. Weak Point Damage +2%
Consume MagazinesRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
Continuous ExaltationUltimateMalachiteOn Charging Melee Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s.
Dangerous AmbushUltimateXanticWhen landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6%.
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DecimatorUltimateXanticWhen defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks).
Defense MasterUltimateRutileWhen defeating an enemy, DEF +120% for 10s (Cooldown 25s)
Defense MasterUltimateRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Defense MasterUltimateRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Defense StanceRareRutileDEF +16%, Outgoing DMG Modifier -1.8%
Descendant RollUltimateMalachiteWhen rolling, auto-reloads the active wepon at a 50% chance (Cooldown 20s)
Dimension MasterRareMalachiteSkill Power +12%, Skill Dimension Power Modifier +6%
Dimension SpecialistNormalMalachiteDimension Skill Power Modifier +19%
Dopaminergic ActivateUltimateAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
Dopaminergic ActivateUltimateAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
Dual ClawNormalMalachite
Edging ShotRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Edging ShotRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Edging ShotRareAlmandineFirearm Critical Hit Rate +11%, Firearm ATK -4%
Edging ShotRareAlmandineFirearm Critical Hit Rate +9%, Firearm ATK -4%
Electric AntibodyNormalXanticElectric Resistance +154
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareXanticElectric ATK +20%, Fire Rate -6%
Electric GunbarrelRareXanticElectric ATK +23%, Fire Rate -6%
Electric GunbarrelRareXanticElectric ATK+20, Fire Rate -6%
Electric GunbarrelRareXanticElectric ATK +28%, Fire Rate -6%
Electric InfusionUltimateXanticOn hit, enemy's Electric Resistance -8% for .5s at a 3% chance
Electric MasterRareXanticSkill Power +11%, Skill Electric Power +5%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric SpecialistNormalXanticElectric Skill Power Modifier +20%
Electronic SyncytiumRareAlmandineCritical Hit Resistance +4%, Electric Skill Power +3%.
Emergency MeasuresRareAlmandineSkill Critical Hit Rate +16%, Skill Critical Hit Damage +7%.
Energy CollectionNormalXanticMP Recovery +14%
EnlightenmentNormalMalachiteMax MP +4%
Expand General MagazineNormalXanticMax General Rounds +13%
Expand High-Power MagazineNormalXanticMax High-Power Rounds +13%
Expand Impact MagazineNormalXanticMax Impact Rounds +13%
Expand Weapon ChargeNormalMalachiteRounds per Magazine +12%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
Final WishUltimateMalachiteWhen attacking enemies with an Ultimate Skill, Skill Cost -9%, Skill Power -10% for 10s (cooldown 0s)
Fire ConductorUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire ConductorUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire ConductorUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire MasterRareAlmandineSkill Power +11%, Skill Fire Power +5%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifier -8%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +6.5%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +5%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +3.5%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +4%
Fire Rate InsightRareXanticFire Rate +8%, Firearm Critical Hit Rate +1%
Fire Rate InsightRareXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate InsightRareXanticFire Rate +8%m Firearm Critical Hit Rate +1.5%
Fire Rate InsightRareXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalXanticFire Rate +6%
Fire Rate UPNormalXanticFire Rate +6%
Fire Rate UPNormalXanticFire Rate +8%
Fire Rate UPNormalXanticFire Rate +6%
Fire SpecialistNormalAlmandineFire Skill Power Modifier +20%
Fire SyncytiumRareAlmandineCritical Hit Resistance +4%, Fire Skill Power +3%.
Firing FiestaUltimateXanticWhen Reloading, rounds are not consumed for 3s (Cooldown 25s)
Fixed ShotRareRutileRecoil +8%, Weak Point Damage +2%
Fixed ShotRareRutileRecoil -8%, Weak Point Damage +2%
Fixed ShotRareRutileRecoil -8%, Weak Point Damage +2%
Fixed ShotRareRutileRecoil -8%, Weak Point Damage +2%
Focus on ChillRareCeruleanSkill Chill Power +19%, Skill Cooldown -6.1%
Focus on DimensionRareMalachiteSkill Dimension Power Modifier +17%, Skill Cooldown -6.1%
Focus on ElectricRareXanticSkill Electric Power +19%, Skill Cooldown -6.1%
Focus on FireRareAlmandineSkill Fire Power +19%, Skill Cooldown -6.1%
Focus on FusionRareXanticSkill Fusion Power Modifier +17%, Skill Cooldown -6.1%
Focus on Non-AttributeRareMalachiteSkill Non-Attribute Power +19%, Skill Cooldown -6.1%
Focus on SingularRareRutileSkill Singular Power Modifier +17%, Skill Cooldown -6.1%
Focus on TechRareAlmandineSkill Tech Power Modifier +17%, Skill Cooldown -6.1%
Focus on ToxicRareRutileSkill Toxic Power +19%, Skill Cooldown -6.1%
Frigid BurnUltimateCeruleanHitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.
Front LinesRareAlmandineSkill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
Frugal MindsetRareMalachiteSkill Cost -2%, Skill Effect Range +6%.
Fusion MasterRareXanticSkill Power +12%, Skill Fusion Power Modifier +6%
Fusion SpecialistNormalXanticFusion Skill Power Modifier +19%
General Round Charge ImprovementNormalXanticWhen acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
General Round Magazine ReplacementNormalXanticWhen acquiring dropped General Rounds, change to 1 Special Round for every 17 Rounds
General Round Projectile ModificationNormalXanticWhen acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.
General Rounds CompulsiveRareXanticMax General Rounds +15%, Movement Speed -5%
Glacial SyncytiumRareAlmandineCritical Hit Resistance +4%, Chill Skill Power +3%.
GladiatorUltimateMalachiteWhen defeating enemies with Sub Attack, its remaining Cooldown -50%.
HP AmplificationRareCeruleanMax HP +23%, Max Shield -9%
HP CollectorUltimateXanticWhen defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s).
HP Conversion (DEF)RareRutileDEF +17%, Max HP -13%
HP Conversion (MP)RareMalachiteMax MP +3%, Max HP -19%
HP Conversion (Shield)RareCeruleanMax Shield +16%, Max HP -13%
HP PlunderUltimateXanticWhen defeating an enemy with Sub Attack, recovers 9% HP at a 8% chance.
Hardline SuppressionUltimateRutileOn Weak Point hit, 18% Chance to Knockdown target
Hardline SuppressionUltimateRutileOn Weak Point hit, 5% chance to Knockdown target.
Have AimingRareMalachiteUnknown--- Devs have not completed this one
Have AimingRareMalachiteUnknown--- Devs have not completed this one
Have AimingRareMalachite
Hawk-EyeNormalRutileAccuracy +11%
Hawk-EyeNormalRutileAccuracy +11%
Hawk-EyeNormalRutileAccuracy +11%
Hawk-EyeNormalRutileAccuracy +11%
Heat AntibodyNormalAlmandineFire Resistance +154
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted wtih Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Heat InfusionUltimateAlmandineOn hit, enemy's Fire Resistance -8% for .5s at a 3% chance
Heat ReleaseUltimateAlmandineBurn Immunity. Fire Resistance +7%.
Hi Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit Rate +3%
High-Power Rounds CompulsiveRareXanticMax High-Power Rounds +15%, Movement Speed -5%
Hit Rate FocusRareRutileAccuracy +8%, Firearm Critical Hit Damage +3%
Hit Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Hit Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Hit Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit rate +1.5%
Impact Round Charge ImprovementNormalXanticWhen acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
Impact Round Magazine ReplacementNormalXanticWhen acquiring dropped Impact Rounds, change to 1 Special Round for every 2.1 Rounds
Impact Rounds CompulsiveRareXanticMax Impact Rounds +15%, Movement Speed -5%
Improve DriveshaftUltimateCeruleanWhen Rolling, Firearm ATK +8% for 5s at a 15% chance.
Increased DEFNormalRutileDEF +16%
Increased HPNormalCeruleanMax HP +22%
Increased ShieldNormalCeruleanMax Shield +15%
Inisght ConcentrationRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
Insight StabilizerRareRutileRecoil -8%m Firearm Critical Hit Rate +1.5%
Insight StabilizerRareRutileRecoil -8%, Firearm Critical hit Rate +1.5%
Insight StabilizerRareRutileRecoil -8%, Firearm Critical Hit Rate +1.5%
Insight StabilizerRareRutileRecoil -8%, Firearm Critical Hit Rate +1%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insulate ConductorUltimateXanticElectrocution Immunity. Electric Resistance +7%.
Iron DefenseRareRutileDEF +22%, Skill Power Modifier +3%.
Iron KnuckleUltimateRutileOn Sub Attack, Knockdown enemies (Cooldown 8.9s).
Ironclad DefenseNormalAlmandineCritical Hit Resistance +7%
KickingNormalMalachite
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is fixed at 100%
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 20% Ctitical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is Fixed at 100%
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Lethal InfectionUltimateXanticWhen landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s).
Long-Distance ManeuveringUltimateMalachiteModifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MP AccelerantRareRutileSkill Duration +5%, Max MP +3.7%.
MP CollectorUltimateXanticWhen defeating an enemy, instantly recovers 12.2% of Max MP at 4% chance.
MP ConversionRareMalachiteSkill Cooldown -9%, Max MP -4%
MP PlunderUltimateXanticWhen defeating an enemy with Sub Attack, recovers 12.2% MP at a 8% chance.
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveRareCeruleanRounds Per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
MarksmanRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
MarksmanRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
MarksmanRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
Mass PurificationUltimateAlmandineUpon Colossus Part destruction, grants Purification which removes debuffs to players within a 50m radius.
Maximize Chill ResistRareCeruleanChill Resistance +18%, Max HP -1.3%
Maximize ConservationRareMalachiteSkill Cost -9%, Skill Power Modifier -5%
Maximize DurationRareRutileSkill Duration +10%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant.
Maximize EfficiencyRareMalachiteSkill Cost -4%, Max MP -0.9%
Maximize Electric ResistRareXanticElectric Resistance +18%, Max HP -1.3%
Maximize Fire ResistRareAlmandineFire Resistance +18%, Max HP -1.3%
Maximize PowerRareXanticSkill Power Modifier +24%, Skill Cooldown 13%
Maximize RangeRareRutileSkill Range +24%, Skill Power Modifier -5%
Range increase applies only to certain skills for each Descendant
Maximize SkillRareXanticSkill Power +22%, Skill Cooldown +13%
Maximize Toxic ResistRareRutileToxin Resistance +18%, Max HP -1.3%
Maximize Weight BalanceRareCeruleanRounds Per Magazine +8%, Weak Point Damage +2%
Maximize Weight BalanceRareCeruleanRounds per Magazine +8%, Weak Point Damage +2%
Maximize Weight BalanceRareCeruleanRounds per Magazine +8%, Weak Point Damage +2%
Maximize Weight BalanceRareCeruleanRounds Per Magazine +8%, Weak Point Damage +2%
Medical SupportNormalXanticHP Heal +8%
Mental FocusUltimateMalachiteBase Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
Mental FocusUltimateMalachiteBase Fire Rate -10%. When firing a firearm, Firearm ATK +.25% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.
Mental FocusUltimateMalachiteBase Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm.
Mid-Air ManeuveringUltimateMalachiteModifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
Midair FireUltimateRutileWhile Jumping, Accuracy +8%, DEF -8%.
Multi-ManeuveringUltimateMalachiteModifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MultitalentedUltimateMalachiteWhen using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -4% and Duration 4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier + 9% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied.
NarcissismUltimateMalachiteWhile Sprinting, Skill Cost -2%/Skill Cooldown +1% every second (up to 10 stacks).
Nimble FingersNormalMalachiteSkill Cooldown -6%
Non-Attribute MasterRareMalachiteSkill Power +11%, Skill Non-Attribute Power +5%
Non-Attribute SpecialistNormalMalachiteNon-Attribute Skill Power Modifier +20%
Non-Attribute SyncytiumRareAlmandineCritical Hit Resistance +4%, Non-Attribute Skill Power +3%.
Normal Impact Rounds RefiningNormalXanticWhen acquiring dropped Impact Rounds, change to 1 General Round for every 1.3 Rounds
... further results