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{{Template:Collapsed
get sometext.
| title = '''List of regular Descendant modules'''
 
| content = {{#ask: [[Module:Name::+]]
 
| ?Module:Rarity=Rarity
Yeah, this also works for me. -Software2
| ?Module:Socket=Socket
get sometext.
| ?Module:Effect0=Level 0 Effect
| format=table
| mainlabel=Name
| headers=show
}}
}}

Latest revision as of 14:11, 21 June 2024

get anything

List of regular Descendant modules

NameRaritySocketLevel 0 Effect
Absolute CurseUltimateAlmandineUpon Colossus Part removal, inflicts Dispel which removes buffs on Colossi.
Absolute-ZeroTranscendentXanticWhen using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
Accelerated DriveshaftUltimateCeruleanWhen Rolling, Fire Rate +8% for 5s at a 15% chance.
Action and ReactionRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionRareMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionRareMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionRareMalachiteExplosive ATK +15%, Recoil +5%
AdventurerRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
AdventurerRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +1%
AdventurerRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
AdventurerRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +2%
AgonyRareMalachiteMax MP +2%, DEF +10%.
Aiming CompensationRareRutileAccuracy +8%, Firearm Critical Hit Damage +6.5%
Aiming CompensationRareRutileAccuracy +8%, Firearm Critical Hit Damage +5%
Aiming CompensationRareRutileAccuracy +8%, Firearm Critical Hit Damage +4%
Amplification ControlRareRutileSkill Effect Range +13%, Max Shield +9%.
An Iron WillUltimateRutileWhen Shield is at 0%, DEF +32%.
An Outstanding InvestmentRareRutileSkill Duration +5%, HP Heal +7.4%.
Analysis MasterUltimateRutileOn hit, enemy's Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s).
Anti-Matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +4%
Anti-Matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +5%
Anti-Matter RoundRareMalachiteExplosive ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3%
Anti-matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +6.5%
Antifreeze SolutionUltimateCeruleanFrostbite Immunity. Chill Resistance +7%.
Arche AccelerationNormalCeruleanSkill Speed & Range Increase Modifier +3%
Attacking CompulsionTranscendentAlmandineHealing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.
Auto-ReloadUltimateCeruleanWhen changing weapons, auto-reloads stored weapon (Cooldown 15s)
AutoimmunityRareCeruleanIncoming DMG Modifier -3%, HP Recovery +7.4%.
BackdraftTranscendentMalachiteExtinguish Skill Conversion. Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK.
Battle of StaminaRareCeruleanMax HP +12%, Skill Duration +8.8%.
Battlesuit CrusherUltimateRutileOn hit, enemy's DEF -30% for 10s (Cooldown 25s).
Battlesuit Melting NutsTranscendentCeruleanModifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +19%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +9%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +8%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +8%
Better InsightNormalAlmandineFirearm Critical Hit Rate +8%
Better InsightNormalAlmandineFirearm Critical Hit Rate +10%
Better InsightNormalAlmandineFirearm Critical Hit Rate +9%
Better InsightNormalAlmandineFirearm Critical Hit Rate +8%
Better Weapon WeightNormalAlmandineWeapon Change Speed +8%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightUltimateRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Better Weapon WeightUltimateRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Bionic FuelTranscendentRutileModifies Speed of Light to consume HP instead of MP.
Blood and IronTranscendentXanticLife Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.
Body EnhancementTranscendentAlmandineVoid Energy is no longer available through Event Horizon. Increases DEF and Energy Shield proportionally to Max HP.
Brisk WalkUltimateMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Brisk WalkUltimateMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Bullet RainRareXanticFire Rate +8%, Firearm ATK +1%
Bullet RainRareXanticFire Rate +8%, Firearm ATK +1%
Bullet RainRareXanticFire Rate +8%. Firearm ATK +1%
Bullet RainRareXanticFire Rate +8%, Firearm ATK +1%
Burst AbsorptionUltimateRutileOn Sub Attack, acquires a DEF +32% buff for 5s.
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill InfusionUltimateCeruleanOn hit, enemy's Chill Resistance -8% for .5s at a 3% chance
Chill MasterRareCeruleanSkill Power +11%, Skill Chill Power +5%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill SpecialistNormalCeruleanChill Skill Power Modifier +20%
Classic ChefTranscendentXanticPitmaster Skill Conversion. Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
Cold AntibodyNormalCeruleanChill Resistance +154
Cold CohesionTranscendentCeruleanThe number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
Cold Snap WatchTranscendentCeruleanCold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies enterting the Cold Snap zone are inflicted wtih Ice Shackle and suffer continuous damage.
Cold-BloodednessTranscendentRutileFrost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.
Collision InstinctTranscendentAlmandineAfter a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNormalMalachite8% Movement Speed When Aiming
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Commando MarksmanshipRareAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support AmmoRareCeruleanRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Concentrate Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +5%
Concentrate Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Concentrate Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +4%
Concentrated FireRareMalachiteWeak Point Damage +8%, Firearm Critical Hit Damage +6.5%
Concentrated FireRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +3.5%
Concentrated FireRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +4%
Concentrated FireRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +5%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +12%, Reload Time Modifier -8%
Concentration PriorityRareAlmandineFirearm Critical Hit Damage +30%, Reload Time Modifier -8%
Concentration StabilizerRareRutileRecoil -8%, Firearm Critical Hit Damage +5%
Concentration StabilizerRareRutileRecoil -8%, Firearm Critical Hit Damage +6.5%
Concentration StabilizerRareRutileRecoil -8%, Firearm Critical Hit Damage +4%
Conditional RechargeUltimateCeruleanWhen using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower).
Consume MagazinesRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
Consume MagazinesRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
Consume MagazinesRareCeruleanReload Time Modifier +6%. Weak Point Damage +2%
Consume MagazinesRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
ContagionTranscendentRutileWhen an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
Continuous ExaltationUltimateMalachiteOn Charging Melee Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s.
Dangerous AmbushUltimateXanticWhen landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6%.
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeRareRutileAccuracy +8%, Firearm ATK +1%
DecimatorUltimateXanticWhen defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks).
Defense MasterUltimateRutileWhen defeating an enemy, DEF +120% for 10s (Cooldown 25s)
Defense MasterUltimateRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Defense MasterUltimateRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Defense StanceRareRutileDEF +16%, Outgoing DMG Modifier -1.8%
Descendant RollUltimateMalachiteWhen rolling, auto-reloads the active wepon at a 50% chance (Cooldown 20s)
Diamagnetic BulwarkTranscendentMalachiteInstead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.
Dimension MasterRareMalachiteSkill Power +12%, Skill Dimension Power Modifier +6%
Dimension SpecialistNormalMalachiteDimension Skill Power Modifier +19%
Dopaminergic ActivateUltimateAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
Dopaminergic ActivateUltimateAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
Dual ClawNormalMalachite
Edging ShotRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Edging ShotRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Edging ShotRareAlmandineFirearm Critical Hit Rate +11%, Firearm ATK -4%
Edging ShotRareAlmandineFirearm Critical Hit Rate +9%, Firearm ATK -4%
Electric AntibodyNormalXanticElectric Resistance +154
Electric CondenseTranscendentXanticChanges Maximum Power into a form that causes damage around Bunny.
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareXanticElectric ATK +20%, Fire Rate -6%
Electric GunbarrelRareXanticElectric ATK +23%, Fire Rate -6%
Electric GunbarrelRareXanticElectric ATK+20, Fire Rate -6%
Electric GunbarrelRareXanticElectric ATK +28%, Fire Rate -6%
Electric InfusionUltimateXanticOn hit, enemy's Electric Resistance -8% for .5s at a 3% chance
Electric MasterRareXanticSkill Power +11%, Skill Electric Power +5%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric SpecialistNormalXanticElectric Skill Power Modifier +20%
Electric TransitionTranscendentCeruleanModifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.
Electronic SyncytiumRareAlmandineCritical Hit Resistance +4%, Electric Skill Power +3%.
Emergency MeasuresRareAlmandineSkill Critical Hit Rate +16%, Skill Critical Hit Damage +7%.
Energy CollectionNormalXanticMP Recovery +14%
EnlightenmentNormalMalachiteMax MP +4%
Expand General MagazineNormalXanticMax General Rounds +13%
Expand High-Power MagazineNormalXanticMax High-Power Rounds +13%
Expand Impact MagazineNormalXanticMax Impact Rounds +13%
Expand Weapon ChargeNormalMalachiteRounds per Magazine +12%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Explosive StacksTranscendentRutileModifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
Fatal CriticalRareAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
Final WishUltimateMalachiteWhen attacking enemies with an Ultimate Skill, Skill Cost -9%, Skill Power -10% for 10s (cooldown 0s)
Fire ConductorUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire ConductorUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire ConductorUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire MasterRareAlmandineSkill Power +11%, Skill Fire Power +5%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifier -8%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire PriorityRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +6.5%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +5%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +3.5%
Fire Rate ConcentrationRareXanticFire Rate +8%, Firearm Critical Hit Damage +4%
Fire Rate InsightRareXanticFire Rate +8%, Firearm Critical Hit Rate +1%
Fire Rate InsightRareXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate InsightRareXanticFire Rate +8%m Firearm Critical Hit Rate +1.5%
Fire Rate InsightRareXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalXanticFire Rate +6%
Fire Rate UPNormalXanticFire Rate +6%
Fire Rate UPNormalXanticFire Rate +8%
Fire Rate UPNormalXanticFire Rate +6%
Fire SpecialistNormalAlmandineFire Skill Power Modifier +20%
Fire SyncytiumRareAlmandineCritical Hit Resistance +4%, Fire Skill Power +3%.
Firearm MasterTranscendentMalachiteRemoves Close Call's effect. Reloading weapon increases Skill Power Modifier.
Firing FiestaUltimateXanticWhen Reloading, rounds are not consumed for 3s (Cooldown 25s)
Fixed ShotRareRutileRecoil +8%, Weak Point Damage +2%
Fixed ShotRareRutileRecoil -8%, Weak Point Damage +2%
Fixed ShotRareRutileRecoil -8%, Weak Point Damage +2%
Fixed ShotRareRutileRecoil -8%, Weak Point Damage +2%
Focus on ChillRareCeruleanSkill Chill Power +19%, Skill Cooldown -6.1%
Focus on DimensionRareMalachiteSkill Dimension Power Modifier +17%, Skill Cooldown -6.1%
Focus on ElectricRareXanticSkill Electric Power +19%, Skill Cooldown -6.1%
Focus on FireRareAlmandineSkill Fire Power +19%, Skill Cooldown -6.1%
Focus on FusionRareXanticSkill Fusion Power Modifier +17%, Skill Cooldown -6.1%
Focus on Non-AttributeRareMalachiteSkill Non-Attribute Power +19%, Skill Cooldown -6.1%
Focus on SingularRareRutileSkill Singular Power Modifier +17%, Skill Cooldown -6.1%
Focus on TechRareAlmandineSkill Tech Power Modifier +17%, Skill Cooldown -6.1%
Focus on ToxicRareRutileSkill Toxic Power +19%, Skill Cooldown -6.1%
Frigid BurnUltimateCeruleanHitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.
Front LinesRareAlmandineSkill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
Frugal MindsetRareMalachiteSkill Cost -2%, Skill Effect Range +6%.
Fusion MasterRareXanticSkill Power +12%, Skill Fusion Power Modifier +6%
Fusion SpecialistNormalXanticFusion Skill Power Modifier +19%
General Round Charge ImprovementNormalXanticWhen acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
General Round Magazine ReplacementNormalXanticWhen acquiring dropped General Rounds, change to 1 Special Round for every 17 Rounds
General Round Projectile ModificationNormalXanticWhen acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.
General Rounds CompulsiveRareXanticMax General Rounds +15%, Movement Speed -5%
Glacial CloudTranscendentCeruleanBlizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands.
Glacial SyncytiumRareAlmandineCritical Hit Resistance +4%, Chill Skill Power +3%.
GladiatorUltimateMalachiteWhen defeating enemies with Sub Attack, its remaining Cooldown -50%.
HP AmplificationRareCeruleanMax HP +23%, Max Shield -9%
HP CollectorUltimateXanticWhen defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s).
HP Conversion (DEF)RareRutileDEF +17%, Max HP -13%
HP Conversion (MP)RareMalachiteMax MP +3%, Max HP -19%
HP Conversion (Shield)RareCeruleanMax Shield +16%, Max HP -13%
HP PlunderUltimateXanticWhen defeating an enemy with Sub Attack, recovers 9% HP at a 8% chance.
Hardline SuppressionUltimateRutileOn Weak Point hit, 18% Chance to Knockdown target
Hardline SuppressionUltimateRutileOn Weak Point hit, 5% chance to Knockdown target.
Have AimingRareMalachiteUnknown--- Devs have not completed this one
Have AimingRareMalachiteUnknown--- Devs have not completed this one
Have AimingRareMalachite
Hawk-EyeNormalRutileAccuracy +11%
Hawk-EyeNormalRutileAccuracy +11%
Hawk-EyeNormalRutileAccuracy +11%
Hawk-EyeNormalRutileAccuracy +11%
Heat AntibodyNormalAlmandineFire Resistance +154
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Heat IncineratorUltimateAlmandineWhen defeating an enemy inflicted wtih Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Heat InfusionUltimateAlmandineOn hit, enemy's Fire Resistance -8% for .5s at a 3% chance
Heat ReleaseUltimateAlmandineBurn Immunity. Fire Resistance +7%.
Hi Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit Rate +3%
High-Power Rounds CompulsiveRareXanticMax High-Power Rounds +15%, Movement Speed -5%
Hit Rate FocusRareRutileAccuracy +8%, Firearm Critical Hit Damage +3%
Hit Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Hit Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Hit Rate InsightRareRutileAccuracy +8%, Firearm Critical Hit rate +1.5%
HypothermyTranscendentCeruleanWhen using skill, inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
Immedaite Purge CodeTranscendentAlmandineReactivate Skill Conversion. When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
Impact Round Charge ImprovementNormalXanticWhen acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
Impact Round Magazine ReplacementNormalXanticWhen acquiring dropped Impact Rounds, change to 1 Special Round for every 2.1 Rounds
Impact Rounds CompulsiveRareXanticMax Impact Rounds +15%, Movement Speed -5%
Improve DriveshaftUltimateCeruleanWhen Rolling, Firearm ATK +8% for 5s at a 15% chance.
Incendiary BombTranscendentAlmandineBlaze Up skill conversion. Throws a projectile forward that spawns a Flame Zone where it lands.
Increased DEFNormalRutileDEF +16%
Increased EfficiencyTranscendentRutileMP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.
Increased HPNormalCeruleanMax HP +22%
Increased ShieldNormalCeruleanMax Shield +15%
Inisght ConcentrationRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
Insight StabilizerRareRutileRecoil -8%m Firearm Critical Hit Rate +1.5%
Insight StabilizerRareRutileRecoil -8%, Firearm Critical hit Rate +1.5%
Insight StabilizerRareRutileRecoil -8%, Firearm Critical Hit Rate +1.5%
Insight StabilizerRareRutileRecoil -8%, Firearm Critical Hit Rate +1%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insulate ConductorUltimateXanticElectrocution Immunity. Electric Resistance +7%.
Iron DefenseRareRutileDEF +22%, Skill Power Modifier +3%.
Iron KnuckleUltimateRutileOn Sub Attack, Knockdown enemies (Cooldown 8.9s).
Ironclad DefenseNormalAlmandineCritical Hit Resistance +7%
KickingNormalMalachite
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is fixed at 100%
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 20% Ctitical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is Fixed at 100%
Lethal FinishUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Lethal InfectionUltimateXanticWhen landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s).
Long-Distance ManeuveringUltimateMalachiteModifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MP AccelerantRareRutileSkill Duration +5%, Max MP +3.7%.
MP CollectorUltimateXanticWhen defeating an enemy, instantly recovers 12.2% of Max MP at 4% chance.
MP ConversionRareMalachiteSkill Cooldown -9%, Max MP -4%
MP PlunderUltimateXanticWhen defeating an enemy with Sub Attack, recovers 12.2% MP at a 8% chance.
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveRareCeruleanRounds Per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
MarksmanRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
MarksmanRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
MarksmanRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
Mass PurificationUltimateAlmandineUpon Colossus Part destruction, grants Purification which removes debuffs to players within a 50m radius.
Massive SanguificationTranscendentAlmandineModifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
Matrix RecomputationTranscendentCeruleanModifies Expulsion to cast a buff that helps allies survive.
Maximize Chill ResistRareCeruleanChill Resistance +18%, Max HP -1.3%
Maximize ConservationRareMalachiteSkill Cost -9%, Skill Power Modifier -5%
Maximize DurationRareRutileSkill Duration +10%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant.
... further results