Modules

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Revision as of 11:02, 17 June 2024 by Software2 (talk | contribs) (Replaced content with "{{Template:PreReleaseData}} Modules! We should describe what they are and how they work! == Descendant Modules == === Exclusives === Exclusives are modules specific to one Descendant (and/or their Ultimate form). {{#ask: Module:Name::+ Module:ExclusiveBaseDescendant::+ | ?Module:ExclusiveBaseDescendant=Exclusive To | ?Module:Rarity=Rarity | ?Module:Socket=Socket | ?Module:Effect0=Level 0 Effect | format=table | mainlabel=Name | headers=show }}")
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       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Descendant Modules

Exclusives

Exclusives are modules specific to one Descendant (and/or their Ultimate form).

NameExclusive ToRaritySocketLevel 0 Effect
Absolute CurseNoneUltimateAlmandineUpon Colossus Part removal, inflicts Dispel which removes buffs on Colossi.
Absolute-ZeroViessaTranscendentXanticWhen using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
Accelerated DriveshaftNoneUltimateCeruleanWhen Rolling, Fire Rate +8% for 5s at a 15% chance.
Action and ReactionNoneRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionNoneRareMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionNoneRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionNoneRareMalachiteFirearm ATK +15%, Recoil +5%
Action and ReactionNoneRareMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionNoneRareMalachiteExplosive ATK +15%, Recoil +5%
AdventurerNoneRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
AdventurerNoneRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +1%
AdventurerNoneRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
AdventurerNoneRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +2%
AgonyNoneRareMalachiteMax MP +2%, DEF +10%.
Aiming CompensationNoneRareRutileAccuracy +8%, Firearm Critical Hit Damage +6.5%
Aiming CompensationNoneRareRutileAccuracy +8%, Firearm Critical Hit Damage +5%
Aiming CompensationNoneRareRutileAccuracy +8%, Firearm Critical Hit Damage +4%
Amplification ControlNoneRareRutileSkill Effect Range +13%, Max Shield +9%.
An Iron WillNoneUltimateRutileWhen Shield is at 0%, DEF +32%.
An Outstanding InvestmentNoneRareRutileSkill Duration +5%, HP Heal +7.4%.
Analysis MasterNoneUltimateRutileOn hit, enemy's Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s).
Anti-Matter RoundNoneRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +4%
Anti-Matter RoundNoneRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +5%
Anti-Matter RoundNoneRareMalachiteExplosive ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundNoneRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3%
Anti-matter RoundNoneRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundNoneRareMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +6.5%
Antifreeze SolutionNoneUltimateCeruleanFrostbite Immunity. Chill Resistance +7%.
Arche AccelerationNoneNormalCeruleanSkill Speed & Range Increase Modifier +3%
Attacking CompulsionJayberTranscendentAlmandineHealing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.
Auto-ReloadNoneUltimateCeruleanWhen changing weapons, auto-reloads stored weapon (Cooldown 15s)
AutoimmunityNoneRareCeruleanIncoming DMG Modifier -3%, HP Recovery +7.4%.
BackdraftBlairTranscendentMalachiteExtinguish Skill Conversion. Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK.
Battle of StaminaNoneRareCeruleanMax HP +12%, Skill Duration +8.8%.
Battlesuit CrusherNoneUltimateRutileOn hit, enemy's DEF -30% for 10s (Cooldown 25s).
Battlesuit Melting NutsSharenTranscendentCeruleanModifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.
Better ConcentrationNoneNormalAlmandineFirearm Critical Hit Damage +19%
Better ConcentrationNoneNormalAlmandineFirearm Critical Hit Damage +9%
Better ConcentrationNoneNormalAlmandineFirearm Critical Hit Damage +8%
Better ConcentrationNoneNormalAlmandineFirearm Critical Hit Damage +8%
Better InsightNoneNormalAlmandineFirearm Critical Hit Rate +8%
Better InsightNoneNormalAlmandineFirearm Critical Hit Rate +10%
Better InsightNoneNormalAlmandineFirearm Critical Hit Rate +9%
Better InsightNoneNormalAlmandineFirearm Critical Hit Rate +8%
Better Weapon WeightNoneNormalAlmandineWeapon Change Speed +8%
Better Weapon WeightNoneNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightNoneNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightNoneNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightNoneUltimateRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Better Weapon WeightNoneUltimateRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Bionic FuelBunnyTranscendentRutileModifies Speed of Light to consume HP instead of MP.
Blood and IronGleyTranscendentXanticLife Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.
Body EnhancementAjaxTranscendentAlmandineVoid Energy is no longer available through Event Horizon. Increases DEF and Energy Shield proportionally to Max HP.
Brisk WalkNoneUltimateMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Brisk WalkNoneUltimateMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Bullet RainNoneRareXanticFire Rate +8%, Firearm ATK +1%
Bullet RainNoneRareXanticFire Rate +8%, Firearm ATK +1%
Bullet RainNoneRareXanticFire Rate +8%. Firearm ATK +1%
Bullet RainNoneRareXanticFire Rate +8%, Firearm ATK +1%
Burst AbsorptionNoneUltimateRutileOn Sub Attack, acquires a DEF +32% buff for 5s.
Chill EnhancementNoneNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNoneNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNoneNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill EnhancementNoneNormalCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill InfusionNoneUltimateCeruleanOn hit, enemy's Chill Resistance -8% for .5s at a 3% chance
Chill MasterNoneRareCeruleanSkill Power +11%, Skill Chill Power +5%
Chill PriorityNoneRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityNoneRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityNoneRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill PriorityNoneRareCeruleanChill ATK +13%, Reload Time Modifier -8%
Chill SpecialistNoneNormalCeruleanChill Skill Power Modifier +20%
Classic ChefBlairTranscendentXanticPitmaster Skill Conversion. Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
Cold AntibodyNoneNormalCeruleanChill Resistance +154
Cold CohesionViessaTranscendentCeruleanThe number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
Cold Snap WatchViessaTranscendentCeruleanCold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies enterting the Cold Snap zone are inflicted wtih Ice Shackle and suffer continuous damage.
Cold-BloodednessViessaTranscendentRutileFrost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.
Collision InstinctKyleTranscendentAlmandineAfter a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.
Colon Special ForcesNoneNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNoneNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNoneNormalMalachite5% Movement Speed When Aiming
Colon Special ForcesNoneNormalMalachite8% Movement Speed When Aiming
Commando MarksmanshipNoneRareAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Commando MarksmanshipNoneRareAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Commando MarksmanshipNoneRareAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Commando MarksmanshipNoneRareAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support AmmoNoneRareCeruleanRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Concentrate Support AmmoNoneRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +5%
Concentrate Support AmmoNoneRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Concentrate Support AmmoNoneRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +4%
Concentrated FireNoneRareMalachiteWeak Point Damage +8%, Firearm Critical Hit Damage +6.5%
Concentrated FireNoneRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +3.5%
Concentrated FireNoneRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +4%
Concentrated FireNoneRareMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +5%
Concentration PriorityNoneRareAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration PriorityNoneRareAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration PriorityNoneRareAlmandineFirearm Critical Hit Damage +12%, Reload Time Modifier -8%
Concentration PriorityNoneRareAlmandineFirearm Critical Hit Damage +30%, Reload Time Modifier -8%
Concentration StabilizerNoneRareRutileRecoil -8%, Firearm Critical Hit Damage +5%
Concentration StabilizerNoneRareRutileRecoil -8%, Firearm Critical Hit Damage +6.5%
Concentration StabilizerNoneRareRutileRecoil -8%, Firearm Critical Hit Damage +4%
Conditional RechargeNoneUltimateCeruleanWhen using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower).
Consume MagazinesNoneRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
Consume MagazinesNoneRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
Consume MagazinesNoneRareCeruleanReload Time Modifier +6%. Weak Point Damage +2%
Consume MagazinesNoneRareCeruleanReload Time Modifier +6%, Weak Point Damage +2%
ContagionFreynaTranscendentRutileWhen an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
Continuous ExaltationNoneUltimateMalachiteOn Charging Melee Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s.
Dangerous AmbushNoneUltimateXanticWhen landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6%.
DeadeyeNoneRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeNoneRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeNoneRareRutileAccuracy +8%, Firearm ATK +1%
DeadeyeNoneRareRutileAccuracy +8%, Firearm ATK +1%
DecimatorNoneUltimateXanticWhen defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks).
Defense MasterNoneUltimateRutileWhen defeating an enemy, DEF +120% for 10s (Cooldown 25s)
Defense MasterNoneUltimateRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Defense MasterNoneUltimateRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Defense StanceNoneRareRutileDEF +16%, Outgoing DMG Modifier -1.8%
Descendant RollNoneUltimateMalachiteWhen rolling, auto-reloads the active wepon at a 50% chance (Cooldown 20s)
Diamagnetic BulwarkKyleTranscendentMalachiteInstead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.
Dimension MasterNoneRareMalachiteSkill Power +12%, Skill Dimension Power Modifier +6%
Dimension SpecialistNoneNormalMalachiteDimension Skill Power Modifier +19%
Dopaminergic ActivateNoneUltimateAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
Dopaminergic ActivateNoneUltimateAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
Dual ClawNoneNormalMalachite
Edging ShotNoneRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Edging ShotNoneRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Edging ShotNoneRareAlmandineFirearm Critical Hit Rate +11%, Firearm ATK -4%
Edging ShotNoneRareAlmandineFirearm Critical Hit Rate +9%, Firearm ATK -4%
Electric AntibodyNoneNormalXanticElectric Resistance +154
Electric CondenseBunnyTranscendentXanticChanges Maximum Power into a form that causes damage around Bunny.
Electric ConductorNoneUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorNoneUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorNoneUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric ConductorNoneUltimateXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNoneNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNoneNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNoneNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric EnhancementNoneNormalXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelNoneRareXanticElectric ATK +20%, Fire Rate -6%
Electric GunbarrelNoneRareXanticElectric ATK +23%, Fire Rate -6%
Electric GunbarrelNoneRareXanticElectric ATK+20, Fire Rate -6%
Electric GunbarrelNoneRareXanticElectric ATK +28%, Fire Rate -6%
Electric InfusionNoneUltimateXanticOn hit, enemy's Electric Resistance -8% for .5s at a 3% chance
Electric MasterNoneRareXanticSkill Power +11%, Skill Electric Power +5%
Electric PriorityNoneRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityNoneRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityNoneRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric PriorityNoneRareXanticElectric ATK +13%, Reload Time Modifier -8%
Electric SpecialistNoneNormalXanticElectric Skill Power Modifier +20%
Electric TransitionBunnyTranscendentCeruleanModifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.
Electronic SyncytiumNoneRareAlmandineCritical Hit Resistance +4%, Electric Skill Power +3%.
Emergency MeasuresNoneRareAlmandineSkill Critical Hit Rate +16%, Skill Critical Hit Damage +7%.
Energy CollectionNoneNormalXanticMP Recovery +14%
EnlightenmentNoneNormalMalachiteMax MP +4%
Expand General MagazineNoneNormalXanticMax General Rounds +13%
Expand High-Power MagazineNoneNormalXanticMax High-Power Rounds +13%
Expand Impact MagazineNoneNormalXanticMax Impact Rounds +13%
Expand Weapon ChargeNoneNormalMalachiteRounds per Magazine +12%
Expand Weapon ChargeNoneNormalCeruleanRounds per Magazine +12%
Expand Weapon ChargeNoneNormalCeruleanRounds per Magazine +12%
Expand Weapon ChargeNoneNormalCeruleanRounds per Magazine +12%
Explosive StacksLepicTranscendentRutileModifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
Fatal CriticalNoneRareAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
Fatal CriticalNoneRareAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
Fatal CriticalNoneRareAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
Fatal CriticalNoneRareAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
Final WishNoneUltimateMalachiteWhen attacking enemies with an Ultimate Skill, Skill Cost -9%, Skill Power -10% for 10s (cooldown 0s)
Fire ConductorNoneUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire ConductorNoneUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire ConductorNoneUltimateAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNoneNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNoneNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNoneNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire EnhancementNoneNormalAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire MasterNoneRareAlmandineSkill Power +11%, Skill Fire Power +5%
Fire PriorityNoneRareAlmandineFire ATK +13%, Reload Time Modifier -8%
Fire PriorityNoneRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire PriorityNoneRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire PriorityNoneRareAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationNoneRareXanticFire Rate +8%, Firearm Critical Hit Damage +6.5%
Fire Rate ConcentrationNoneRareXanticFire Rate +8%, Firearm Critical Hit Damage +5%
Fire Rate ConcentrationNoneRareXanticFire Rate +8%, Firearm Critical Hit Damage +3.5%
Fire Rate ConcentrationNoneRareXanticFire Rate +8%, Firearm Critical Hit Damage +4%
Fire Rate InsightNoneRareXanticFire Rate +8%, Firearm Critical Hit Rate +1%
Fire Rate InsightNoneRareXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate InsightNoneRareXanticFire Rate +8%m Firearm Critical Hit Rate +1.5%
Fire Rate InsightNoneRareXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate UPNoneNormalXanticFire Rate +6%
Fire Rate UPNoneNormalXanticFire Rate +6%
Fire Rate UPNoneNormalXanticFire Rate +8%
Fire Rate UPNoneNormalXanticFire Rate +6%
Fire SpecialistNoneNormalAlmandineFire Skill Power Modifier +20%
Fire SyncytiumNoneRareAlmandineCritical Hit Resistance +4%, Fire Skill Power +3%.
Firearm MasterLepicTranscendentMalachiteRemoves Close Call's effect. Reloading weapon increases Skill Power Modifier.
Firing FiestaNoneUltimateXanticWhen Reloading, rounds are not consumed for 3s (Cooldown 25s)
Fixed ShotNoneRareRutileRecoil +8%, Weak Point Damage +2%
Fixed ShotNoneRareRutileRecoil -8%, Weak Point Damage +2%
Fixed ShotNoneRareRutileRecoil -8%, Weak Point Damage +2%
Fixed ShotNoneRareRutileRecoil -8%, Weak Point Damage +2%
Focus on ChillNoneRareCeruleanSkill Chill Power +19%, Skill Cooldown -6.1%
Focus on DimensionNoneRareMalachiteSkill Dimension Power Modifier +17%, Skill Cooldown -6.1%
Focus on ElectricNoneRareXanticSkill Electric Power +19%, Skill Cooldown -6.1%
Focus on FireNoneRareAlmandineSkill Fire Power +19%, Skill Cooldown -6.1%
Focus on FusionNoneRareXanticSkill Fusion Power Modifier +17%, Skill Cooldown -6.1%
Focus on Non-AttributeNoneRareMalachiteSkill Non-Attribute Power +19%, Skill Cooldown -6.1%
Focus on SingularNoneRareRutileSkill Singular Power Modifier +17%, Skill Cooldown -6.1%
Focus on TechNoneRareAlmandineSkill Tech Power Modifier +17%, Skill Cooldown -6.1%
Focus on ToxicNoneRareRutileSkill Toxic Power +19%, Skill Cooldown -6.1%
Frigid BurnNoneUltimateCeruleanHitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.
Front LinesNoneRareAlmandineSkill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
Frugal MindsetNoneRareMalachiteSkill Cost -2%, Skill Effect Range +6%.
Fusion MasterNoneRareXanticSkill Power +12%, Skill Fusion Power Modifier +6%
Fusion SpecialistNoneNormalXanticFusion Skill Power Modifier +19%
General Round Charge ImprovementNoneNormalXanticWhen acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
General Round Magazine ReplacementNoneNormalXanticWhen acquiring dropped General Rounds, change to 1 Special Round for every 17 Rounds
General Round Projectile ModificationNoneNormalXanticWhen acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.
General Rounds CompulsiveNoneRareXanticMax General Rounds +15%, Movement Speed -5%
Glacial CloudViessaTranscendentCeruleanBlizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands.
Glacial SyncytiumNoneRareAlmandineCritical Hit Resistance +4%, Chill Skill Power +3%.
GladiatorNoneUltimateMalachiteWhen defeating enemies with Sub Attack, its remaining Cooldown -50%.
HP AmplificationNoneRareCeruleanMax HP +23%, Max Shield -9%
HP CollectorNoneUltimateXanticWhen defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s).
HP Conversion (DEF)NoneRareRutileDEF +17%, Max HP -13%
HP Conversion (MP)NoneRareMalachiteMax MP +3%, Max HP -19%
HP Conversion (Shield)NoneRareCeruleanMax Shield +16%, Max HP -13%
HP PlunderNoneUltimateXanticWhen defeating an enemy with Sub Attack, recovers 9% HP at a 8% chance.
Hardline SuppressionNoneUltimateRutileOn Weak Point hit, 18% Chance to Knockdown target
Hardline SuppressionNoneUltimateRutileOn Weak Point hit, 5% chance to Knockdown target.
Have AimingNoneRareMalachiteUnknown--- Devs have not completed this one
Have AimingNoneRareMalachiteUnknown--- Devs have not completed this one
Have AimingNoneRareMalachite
Hawk-EyeNoneNormalRutileAccuracy +11%
Hawk-EyeNoneNormalRutileAccuracy +11%
Hawk-EyeNoneNormalRutileAccuracy +11%
Hawk-EyeNoneNormalRutileAccuracy +11%
Heat AntibodyNoneNormalAlmandineFire Resistance +154
Heat IncineratorNoneUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat IncineratorNoneUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat IncineratorNoneUltimateAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Heat IncineratorNoneUltimateAlmandineWhen defeating an enemy inflicted wtih Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Heat InfusionNoneUltimateAlmandineOn hit, enemy's Fire Resistance -8% for .5s at a 3% chance
Heat ReleaseNoneUltimateAlmandineBurn Immunity. Fire Resistance +7%.
Hi Rate InsightNoneRareRutileAccuracy +8%, Firearm Critical Hit Rate +3%
High-Power Rounds CompulsiveNoneRareXanticMax High-Power Rounds +15%, Movement Speed -5%
Hit Rate FocusNoneRareRutileAccuracy +8%, Firearm Critical Hit Damage +3%
Hit Rate InsightNoneRareRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Hit Rate InsightNoneRareRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Hit Rate InsightNoneRareRutileAccuracy +8%, Firearm Critical Hit rate +1.5%
HypothermyViessaTranscendentCeruleanWhen using skill, inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
Immedaite Purge CodeJayberTranscendentAlmandineReactivate Skill Conversion. When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
Impact Round Charge ImprovementNoneNormalXanticWhen acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
Impact Round Magazine ReplacementNoneNormalXanticWhen acquiring dropped Impact Rounds, change to 1 Special Round for every 2.1 Rounds
Impact Rounds CompulsiveNoneRareXanticMax Impact Rounds +15%, Movement Speed -5%
Improve DriveshaftNoneUltimateCeruleanWhen Rolling, Firearm ATK +8% for 5s at a 15% chance.
Incendiary BombBlairTranscendentAlmandineBlaze Up skill conversion. Throws a projectile forward that spawns a Flame Zone where it lands.
Increased DEFNoneNormalRutileDEF +16%
Increased EfficiencyLepicTranscendentRutileMP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.
Increased HPNoneNormalCeruleanMax HP +22%
Increased ShieldNoneNormalCeruleanMax Shield +15%
Inisght ConcentrationNoneRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Insight ConcentrationNoneRareAlmandineFirearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%
Insight ConcentrationNoneRareAlmandineFirearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
Insight ConcentrationNoneRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
Insight StabilizerNoneRareRutileRecoil -8%m Firearm Critical Hit Rate +1.5%
Insight StabilizerNoneRareRutileRecoil -8%, Firearm Critical hit Rate +1.5%
Insight StabilizerNoneRareRutileRecoil -8%, Firearm Critical Hit Rate +1.5%
Insight StabilizerNoneRareRutileRecoil -8%, Firearm Critical Hit Rate +1%
Insight Support AmmoNoneRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoNoneRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1%
Insight Support AmmoNoneRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoNoneRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Insulate ConductorNoneUltimateXanticElectrocution Immunity. Electric Resistance +7%.
Iron DefenseNoneRareRutileDEF +22%, Skill Power Modifier +3%.
Iron KnuckleNoneUltimateRutileOn Sub Attack, Knockdown enemies (Cooldown 8.9s).
Ironclad DefenseNoneNormalAlmandineCritical Hit Resistance +7%
KickingNoneNormalMalachite
Lethal FinishNoneUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is fixed at 100%
Lethal FinishNoneUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Lethal FinishNoneUltimateAlmandineWhen firing a firearm, ammo with an additional 20% Ctitical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is Fixed at 100%
Lethal FinishNoneUltimateAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Lethal InfectionNoneUltimateXanticWhen landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s).
Long-Distance ManeuveringNoneUltimateMalachiteModifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MP AccelerantNoneRareRutileSkill Duration +5%, Max MP +3.7%.
MP CollectorNoneUltimateXanticWhen defeating an enemy, instantly recovers 12.2% of Max MP at 4% chance.
MP ConversionNoneRareMalachiteSkill Cooldown -9%, Max MP -4%
MP PlunderNoneUltimateXanticWhen defeating an enemy with Sub Attack, recovers 12.2% MP at a 8% chance.
Magazine CompulsiveNoneRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveNoneRareCeruleanRounds Per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveNoneRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
Magazine CompulsiveNoneRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
MarksmanNoneRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
MarksmanNoneRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
MarksmanNoneRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
MarksmanNoneRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
Mass PurificationNoneUltimateAlmandineUpon Colossus Part destruction, grants Purification which removes debuffs to players within a 50m radius.
Massive SanguificationGleyTranscendentAlmandineModifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
Matrix RecomputationAjaxTranscendentCeruleanModifies Expulsion to cast a buff that helps allies survive.
Maximize Chill ResistNoneRareCeruleanChill Resistance +18%, Max HP -1.3%
Maximize ConservationNoneRareMalachiteSkill Cost -9%, Skill Power Modifier -5%
Maximize DurationNoneRareRutileSkill Duration +10%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant.
... further results