Modules

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Revision as of 07:51, 28 June 2024 by Geep (talk | contribs) (Add link to upgrade cost page)
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Modules! We should describe what they are and how they work!

Upgrade Cost

Main article: Upgrade Cost

Upgrading modules costs Kuiper and Gold. The cost depends to module rarity and rank.

List of Modules

[edit]

Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.

NameDescendantEffect
Attacking CompulsionJayberHealing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.
BackdraftBlairExtinguish Skill Conversion. Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK.
Battlesuit Melting NutsSharenModifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.
Bionic FuelBunnyModifies Speed of Light to consume HP instead of MP.
Blood and IronGleyLife Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.
Body EnhancementAjaxVoid Energy is no longer available through Event Horizon. Increases DEF and Energy Shield proportionally to Max HP.
Classic ChefBlairPitmaster Skill Conversion. Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
Cold Snap WatchViessaCold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies enterting the Cold Snap zone are inflicted wtih Ice Shackle and suffer continuous damage.
Cold-BloodednessViessaFrost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.
Collision InstinctKyleAfter a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.
ContagionFreynaWhen an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
Diamagnetic BulwarkKyleInstead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.
Electric CondenseBunnyChanges Maximum Power into a form that causes damage around Bunny.
Electric TransitionBunnyModifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.
Glacial CloudViessaBlizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands.
HypothermyViessaWhen using skill, inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
Immedaite Purge CodeJayberReactivate Skill Conversion. When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
Incendiary BombBlairBlaze Up skill conversion. Throws a projectile forward that spawns a Flame Zone where it lands.
Increased EfficiencyLepicMP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.
Massive SanguificationGleyModifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
Matrix RecomputationAjaxModifies Expulsion to cast a buff that helps allies survive.
Medical CompulsionJayberAssault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.
Nerve InfiltrationLepicOverclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.
Neurotoxin SynthesisFreynaModifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects.
Overcharged EdgeSharenModifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed.
Powerunit ChangeLepicOverclock no longer increases Skill Power Modifier. Increases Firearm ATK instead.
Predator InstinctGleyModifies Firearm ATK to increase when firing a Firearm during Frenzied state.
Regenerative BrakingLepicRemoves Close Call's effect. When using skill, chance to recover MP instead.
Release Cutting ForceSharenModifies Cutoff Beam so that it can be unleashed as Sword Aura.
Self-Directed EruptionKyleConsumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.
Singing WaterValbyLaundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.
Superconductive BombingKyleWhile airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
SuperconductorBunnyAdds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts.
SupersenseGleyModifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.
Supply MoistureValbyWater Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply.
Tidal WaveValbyClean Up Skill Conversion. Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals AoE damage nearby.
Toxic StimulationFreynaDefense Mechanism skill conversion. Grants Plague Bodyarmor to surrounding allies.
Truly Deadly CuisineBlairDeadly Cuisine Skill Conversion. Significantly increases the damage of Giant Fireballs. When a Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.
Turret EngineeringJayberMulti-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode.
Venom SynthesisFreynaPutrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.
Void BurstAjaxOn using Expulsion, decreases Sub Attack Cooldown and increases its Damage.
Void ChargeAjaxModifies Void Walk and Expulsion damage to increase proportionally to DEF.
Void DominationSharenIncreases the targeting range of Flash Shortsword. Increases enemy targeting speed.
Water PlayValbyBubble Bullet skill conversion. Creates a rectangular-shaped pool of water in front.
[edit]

Modules specific to one Ultimate Descendant. All have a Transcendent rarity.

NameUltimate DescendantEffect
Absolute-ZeroViessaWhen using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
Cold CohesionViessaThe number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
Explosive StacksLepicModifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
Firearm MasterLepicRemoves Close Call's effect. Reloading weapon increases Skill Power Modifier.
[edit]

Modules usable by any Descendant.

NameRarityCategoryLevel 0 Effect
Absolute CurseUltimateUpon Colossus Part removal, inflicts Dispel which removes buffs on Colossi.
Accelerated DriveshaftUltimateArche TechWhen Rolling, Fire Rate +8% for 5s at a 15% chance.
AgonyRareMPMax MP +2%, DEF +10%.
Amplification ControlRareRangeSkill Effect Range +13%, Max Shield +9%.
An Iron WillUltimateSupport TechWhen Shield is at 0%, DEF +32%.
An Outstanding InvestmentRareSkill Duration +5%, HP Heal +7.4%.
Antifreeze SolutionUltimateFrostbite Immunity. Chill Resistance +7%.
Arche AccelerationNormalSkill Speed & Range Increase Modifier +3%
AutoimmunityRareGuardIncoming DMG Modifier -3%, HP Recovery +7.4%.
Battle of StaminaRareHPMax HP +12%, Skill Duration +8.8%.
Burst AbsorptionUltimateOn Sub Attack, acquires a DEF +32% buff for 5s.
Chill MasterRareBattleSkill Power +11%, Skill Chill Power +5%
Chill SpecialistNormalBattleChill Skill Power Modifier +20%
Cold AntibodyNormalChill Resistance +154
Conditional RechargeUltimateSupport TechWhen using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower).
Continuous ExaltationUltimateArche TechOn Charging Melee Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s.
Dangerous AmbushUltimateArche TechWhen landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6%.
DecimatorUltimateArche TechWhen defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks).
Defense StanceRareDefenseDEF +16%, Outgoing DMG Modifier -1.8%
Dimension MasterRareBattleSkill Power +12%, Skill Dimension Power Modifier +6%
Dimension SpecialistNormalDimension Skill Power Modifier +19%
Dual ClawNormalSub Module
Electric AntibodyNormalElectric Resistance +154
Electric MasterRareBattleSkill Power +11%, Skill Electric Power +5%
Electric SpecialistNormalBattleElectric Skill Power Modifier +20%
Electronic SyncytiumRareFortitudeCritical Hit Resistance +4%, Electric Skill Power +3%.
Emergency MeasuresRareLuckSkill Critical Hit Rate +16%, Skill Critical Hit Damage +7%.
Energy CollectionNormalMP Recovery +14%
EnlightenmentNormalMax MP +4%
Final WishUltimateArche TechWhen attacking enemies with an Ultimate Skill, Skill Cost -9%, Skill Power -10% for 10s (cooldown 0s)
Fire MasterRareBattleSkill Power +11%, Skill Fire Power +5%
Fire SpecialistNormalBattleFire Skill Power Modifier +20%
Fire SyncytiumRareFortitudeCritical Hit Resistance +4%, Fire Skill Power +3%.
Focus on ChillRareBattleSkill Chill Power +19%, Skill Cooldown -6.1%
Focus on DimensionRareSkill Dimension Power Modifier +17%, Skill Cooldown -6.1%
Focus on ElectricRareBattleSkill Electric Power +19%, Skill Cooldown -6.1%
Focus on FireRareBattleSkill Fire Power +19%, Skill Cooldown -6.1%
Focus on FusionRareSkill Fusion Power Modifier +17%, Skill Cooldown -6.1%
Focus on Non-AttributeRareBattleSkill Non-Attribute Power +19%, Skill Cooldown -6.1%
Focus on SingularRareSkill Singular Power Modifier +17%, Skill Cooldown -6.1%
Focus on TechRareSkill Tech Power Modifier +17%, Skill Cooldown -6.1%
Focus on ToxicRareBattleSkill Toxic Power +19%, Skill Cooldown -6.1%
Front LinesRareStrikeSkill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
Frugal MindsetRareResourceSkill Cost -2%, Skill Effect Range +6%.
Fusion MasterRareBattleSkill Power +12%, Skill Fusion Power Modifier +6%
Fusion SpecialistNormalFusion Skill Power Modifier +19%
Glacial SyncytiumRareFortitudeCritical Hit Resistance +4%, Chill Skill Power +3%.
GladiatorUltimateSupport TechWhen defeating enemies with Sub Attack, its remaining Cooldown -50%.
HP AmplificationRareHPMax HP +23%, Max Shield -9%
HP CollectorUltimateSupport TechWhen defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s).
HP Conversion (DEF)RareDefenseDEF +17%, Max HP -13%
HP Conversion (MP)RareMPMax MP +3%, Max HP -19%
HP Conversion (Shield)RareShieldMax Shield +16%, Max HP -13%
HP PlunderUltimateWhen defeating an enemy with Sub Attack, recovers 9% HP at a 8% chance.
Heat AntibodyNormalFire Resistance +154
Heat ReleaseUltimateBurn Immunity. Fire Resistance +7%.
Improve DriveshaftUltimateArche TechWhen Rolling, Firearm ATK +8% for 5s at a 15% chance.
Increased DEFNormalDEF +16%
Increased HPNormalMax HP +22%
Increased ShieldNormalMax Shield +15%
Insulate ConductorUltimateElectrocution Immunity. Electric Resistance +7%.
Iron DefenseRareDefenseDEF +22%, Skill Power Modifier +3%.
Iron KnuckleUltimateOn Sub Attack, Knockdown enemies (Cooldown 8.9s).
Ironclad DefenseNormalCritical Hit Resistance +7%
KickingNormalSub Module
Lethal InfectionUltimateArche TechWhen landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s).
Long-Distance ManeuveringUltimateSub ModuleModifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MP AccelerantRareSkill Duration +5%, Max MP +3.7%.
MP CollectorUltimateSupport TechWhen defeating an enemy, instantly recovers 12.2% of Max MP at 4% chance.
MP ConversionRareControlSkill Cooldown -9%, Max MP -4%
MP PlunderUltimateWhen defeating an enemy with Sub Attack, recovers 12.2% MP at a 8% chance.
Mass PurificationUltimateUpon Colossus Part destruction, grants Purification which removes debuffs to players within a 50m radius.
Maximize Chill ResistRareChill Resistance +18%, Max HP -1.3%
Maximize ConservationRareResourceSkill Cost -9%, Skill Power Modifier -5%
Maximize DurationRareSkill Duration +10%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant.
Maximize EfficiencyRareResourceSkill Cost -4%, Max MP -0.9%
Maximize Electric ResistRareElectric Resistance +18%, Max HP -1.3%
Maximize Fire ResistRareFire Resistance +18%, Max HP -1.3%
Maximize PowerRareSkill Power Modifier +24%, Skill Cooldown 13%
Maximize RangeRareRangeSkill Range +24%, Skill Power Modifier -5%
Range increase applies only to certain skills for each Descendant
Maximize SkillRareBattleSkill Power +22%, Skill Cooldown +13%
Maximize Toxic ResistRareToxin Resistance +18%, Max HP -1.3%
Medical SupportNormalHP Heal +8%
Mid-Air ManeuveringUltimateSub ModuleModifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
Midair FireUltimateWhile Jumping, Accuracy +8%, DEF -8%.
Multi-ManeuveringUltimateSub ModuleModifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MultitalentedUltimateArche TechWhen using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -4% and Duration 4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier + 9% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied.
NarcissismUltimateSupport TechWhile Sprinting, Skill Cost -2%/Skill Cooldown +1% every second (up to 10 stacks).
Nimble FingersNormalSkill Cooldown -6%
Non-Attribute MasterRareBattleSkill Power +11%, Skill Non-Attribute Power +5%
Non-Attribute SpecialistNormalBattleNon-Attribute Skill Power Modifier +20%
Non-Attribute SyncytiumRareFortitudeCritical Hit Resistance +4%, Non-Attribute Skill Power +3%.
Overwhelming DEFUltimateFinal HandIncreases DEF by 50% of Max HP. Max HP is fixed to 1.
Overwhelming HPUltimateFinal HandIncreases Max HP by 50% Max Shield. Max Shield is fixed to 1.
Overwhelming ShieldUltimateFinal HandIncreases Max Shield by 50% of Max HP. Max HP is fixed to 1.
Pain RelieverRareGuardIncoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%
Passionate SponsorUltimateArche TechWhen buffing or recovering an ally, Firearm ATK and Skil Power Modifier +2% each time for 5s (up to 10 stacks).
Perfect AntivenomUltimatePoison Immunity. Toxin Resistance +7%.
Polygenic AntibodyNormalAll Attribute Resistances +60
Potent CollectorUltimateSupport TechWhen defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance. Characters with Custom Resources: -Ajax -Bunny -Gley -Kyle
Power IncreaseNormalBattleSkill Power +13%
Preemptive StrikeUltimateArche TechOn Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target.
Psychological VictoryRareGuardIncoming DMG Modifier -2%, MP Recovery +3%.
Regeneration BoostNormalHP Recovery Modifier +6%
Safe RecoveryRareOutgoing Heal +4%, Incoming Final DMG -4.5%.
Second WindRareHP Heal +5%, Skill Power -5%.
Selective Recovery (HP)RareHP Recovery Modifier +6%, MP Recovery Modifier -3.5%
Selective Recovery (MP)RareMP Recovery Modifier +15%, HP Recovery Modifier -1.4%
Sensory Dep (HP)RareGuardIncoming DMG Modifier -3%, Max HP -1.3%
Sensory Dep (MP)RareGuardIncoming DMG Modifier -3%, Max MP -1.5%
Shield Conversion (DEF)RareDefenseDEF +17%, Max Shield -9%
Shield Conversion (MP)RareMPMax MP +3%, Max Shield -23%
Shock PunchNormalSub Module
Shoot FocusRareFirearm ATK +4%, Skill Power Modifier -4%
ShortswordNormalSub Module
Singular MasterRareBattleSkill Power +12%, Skill Singular Power Modifier +6%
Singular SpecialistNormalSingular Skill Power Modifier +19%
Skill ConcentrationNormalSkill Critical Hit Damage +14%
Skill ExpansionNormalSkill Effect Range + 12%, applies only to certain skills for each Descendant
Skill ExtensionNormalSkill Duration +9%, applies only to certain skills for each Descendant
Skill InsightNormalSkill Critical Hit Rate +14%
Skill SimplificationRareSkill Power Modifier +21%, Max MP -6%
Spear and ShieldRareDefenseDEF +22%, Skill Power +8.1%.
Stim AccelerantRareHPMax HP +23%, Max MP -4%
Strengthen RecoveryRareHP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%
Strong MentalityNormalSkill Cost -4%
Tech MasterRareBattleSkill Power +12%, Skill Tech Power Modifier +6%
Tech SpecialistNormalTech Skill Power Modifier +19%
TechnicianNormalSkill Power Modifier +13%
Technique ManualUltimateArche TechLanding a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target).
TestModuleTranscendentSkill Duration +5%, HP Heal +7.4%.
Time DistributionRareControlSkill Cooldown -4%, Max HP +13%.
TonfaNormalSub Module
Toxic AntibodyNormalToxin Resistance +154
Toxic MasterRareBattleSkill Power +11%, Skill Toxic Power +5%
Toxic SpecialistNormalBattleToxic Skill Power Modifier +20%
Venom SyncytiumRareFortitudeCritical Hit Resistance +4%, Toxic Skill Power +3%. (Translation is wrong. Grants Toxic Skill Power Boost Ratio, not Skill Power)
Veteran's TacticsUltimateSupport TechWhen defeating an enemy, resets the cooldown of a random skill at a 2.1% chance.
Walk a TightropeUltimateWhen HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%.
Weaken RecoveryUltimateOn Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s).
Weighing the ScalesRareShieldMax Shield +21%, Skill Cost -3.7%.
[edit]

Modules compatible with Assault Rifles, Machine Guns, Submachine Guns and Handguns.

NameRarityCategoryLevel 0 Effect
Action and ReactionRareATKFirearm ATK +15%, Recoil +5%
AdventurerRareFirearm Critical Hit Rate +8%, Weak Point Damage +2%
Aiming CompensationRareAccuracyAccuracy +8%, Firearm Critical Hit Damage +6.5%
Anti-matter RoundRareATKFirearm ATK +8%, Firearm Critical Hit Damage +6.5%
Better ConcentrationNormalFirearm Critical Hit Damage +19%
Better InsightNormalFirearm Critical Hit Rate +10%
Better Weapon WeightNormalWeapon Change Speed +8%
Better Weapon WeightUltimateSpecial ModWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Brisk WalkUltimateSpecial ModOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Bullet RainRareFire RateFire Rate +8%, Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementAdds Chill ATK equal to 8% of Firearm ATK
Chill PriorityRareAttribute ATKChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormal8% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support AmmoRareRounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Concentrated FireRareWeak Point StrikeWeak Point Damage +8%, Firearm Critical Hit Damage +6.5%
Concentration PriorityRareFirearm Critical Hit DamageFirearm Critical Hit Damage +30%, Reload Time Modifier -8%
Concentration StabilizerRareRecoilRecoil -8%, Firearm Critical Hit Damage +6.5%
Consume MagazinesRareReload Time ModifierReload Time Modifier +6%, Weak Point Damage +2%
DeadeyeRareAccuracyAccuracy +8%, Firearm ATK +1%
Defense MasterUltimateSpecial ModWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Edging ShotRareFirearm Critical Hit Rate +11%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKElectric ATK +20%, Fire Rate -6%
Electric PriorityRareAttribute ATKElectric ATK +13%, Reload Time Modifier -8%
Expand General MagazineNormalMax General Rounds +13%
Expand Weapon ChargeNormalRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
Fire ConductorUltimateSpecial ModWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalBullet ImprovementAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKFire ATK +13%, Reload Time Modifier -8%
Fire Rate ConcentrationRareFire RateFire Rate +8%, Firearm Critical Hit Damage +6.5%
Fire Rate InsightRareFire RateFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalFire RateFire Rate +8%
Firing FiestaUltimateSpecial ModWhen Reloading, rounds are not consumed for 3s (Cooldown 25s)
Fixed ShotRareRecoilRecoil -8%, Weak Point Damage +2%
General Rounds CompulsiveRareMax General Rounds +15%, Movement Speed -5%
Have AimingRareWeak Point Strike
Hawk-EyeNormalAccuracy +11%
Heat IncineratorUltimateSpecial ModWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Hit Rate InsightRareAccuracyAccuracy +8%, Firearm Critical Hit Rate +1.5%
Insight ConcentrationRareFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
Insight StabilizerRareRecoilRecoil -8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Lethal FinishUltimateSpecial ModWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Magazine CompulsiveRareRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareFirearm Critical Hit Rate +8%, Firearm ATK +1%
Maximize Weight BalanceRareRounds per Magazine +8%, Weak Point Damage +2%
Mental FocusUltimateSpecial ModBase Fire Rate -10%. When firing a firearm, Firearm ATK +.25% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.
Normal Impact Rounds RefiningNormalRounds ConversionWhen acquiring dropped Impact Rounds, change to 1 General Round for every 1.3 Rounds
Normal Special Rounds RefiningNormalRounds ConversionWhen acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
Pinpoint ShotRareATKFirearm ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKToxic ATK +13%, Reload Time Modifier -8%
Real-Life FighterUltimateSpecial ModBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Recycling GeniusNormalReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKChill ATK +20%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
Reload ExpertRareReload Time ModifierReload Time Modifier +6%, Firearm ATK +1%
Reload InsightRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Rate +3%
Remote GeneratorUltimateSpecial ModWhen defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Rifling ReinforcementNormalFirearm ATK +12%
Sharp Precision ShotUltimateSpecial ModBase Fire Rate -20%, While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks)
SharpshooterRareATKFirearm ATK +8%, Firearm Critical Hit Rate +1.5%
Slow ArtRareATKFirearm ATK +16%, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Stance StabilizerRareRecoilRecoil -8%, Firearm ATK +1%
Superheat GunbarrelRareAttribute ATKFire ATK +20%, Fire Rate -6%
Sweeping SquadUltimateSpecial ModWhen defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times.
Target DetectionRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Weak Point Damage +2%
TestModuleMultiRareRounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Toxic EnhancementNormalBullet ImprovementAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKToxic ATK +20%, Fire Rate -6%
Venom InjectorUltimateSpecial ModWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
Vibration AbsorptionNormalRecoil -11%
Weak Point AimingRareAccuracyAccuracyt +8, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeWeak Point Damage +8%, Firearm ATK +1%
Weak Point InsightRareWeak Point StrikeWeak Point Damage +8%, Firearm Critical Hit Rate +1.5%
Weak Point Quick FireRareFire RateFire Rate +8%, Weak Point Damage +2%
Weak Point SightNormalWeak Point Damage +9%
Weapon TuningRareRounds per Magazine +8%, Firearm ATK +1%
[edit]

Modules compatible with Scout Rifles and Hand Cannons.

NameRarityCategoryLevel 0 Effect
Action and ReactionRareATKFirearm ATK +15%, Recoil +5%
AdventurerRareFirearm Critical Hit Rate +5%, Weak Point Damage +2%
Aiming CompensationRareAccuracyAccuracy +8%, Firearm Critical Hit Damage +4%
Anti-Matter RoundRareATKFirearm ATK +8%, Firearm Critical Hit Damage +4%
Better ConcentrationNormalFirearm Critical Hit Damage +8%
Better InsightNormalFirearm Critical Hit Rate +9%
Better Weapon WeightNormalWeapon Change Speed +6%
Better Weapon WeightUltimateSpecial ModWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Bullet RainRareFire RateFire Rate +8%. Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementAdds Chill ATK equal to 8% of Firearm ATK
Chill PriorityRareAttribute ATKChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormal5% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageFirearm Critical Hit Damage +5%, Firearm ATK +1%
Concentrate Support AmmoRareRounds per MagazineRounds per Magazine +8%, Firearm Critical Hit Damage +4%
Concentrated FireRareWeak Point StrikeWeak Point Damage +5%, Firearm Critical Hit Damage +4%
Concentration PriorityRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration StabilizerRareRecoilRecoil -8%, Firearm Critical Hit Damage +4%
Consume MagazinesRareReload Time ModifierReload Time Modifier +6%. Weak Point Damage +2%
DeadeyeRareAccuracyAccuracy +8%, Firearm ATK +1%
Defense MasterUltimateSpecial ModWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Dopaminergic ActivateUltimateSpecial ModOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
Edging ShotRareAttribute ATKFirearm Critical Hit Rate +8%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKElectric ATK +28%, Fire Rate -6%
Electric PriorityRareAttribute ATKElectric ATK +13%, Reload Time Modifier -8%
Expand Impact MagazineNormalMax Impact Rounds +13%
Expand Weapon ChargeNormalRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
Fire ConductorUltimateSpecial ModWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalBullet ImprovementAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareFire RateFire Rate +8%, Firearm Critical Hit Damage +4%
Fire Rate InsightRareFire RateFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalFire RateFire Rate +6%
Fixed ShotRareRecoilRecoil -8%, Weak Point Damage +2%
General Round Projectile ModificationNormalRounds ConversionWhen acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.
Hardline SuppressionUltimateSpecial ModOn Weak Point hit, 18% Chance to Knockdown target
Have AimingRareWeak Point StrikeUnknown--- Devs have not completed this one
Hawk-EyeNormalAccuracy +11%
Heat IncineratorUltimateSpecial ModWhen defeating an enemy inflicted wtih Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Hit Rate InsightRareAccuracyAccuracy +8%, Firearm Critical Hit Rate +1.5%
Impact Rounds CompulsiveRareRounds per MagazineMax Impact Rounds +15%, Movement Speed -5%
Insight ConcentrationRareFirearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
Insight StabilizerRareRecoilRecoil -8%, Firearm Critical hit Rate +1.5%
Insight Support AmmoRareRounds per MagazineRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Lethal FinishUltimateSpecial ModWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is fixed at 100%
Magazine CompulsiveRareRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareFirearm Critical Hit Rate +5%, Firearm ATK +1%
Maximize Weight BalanceRareRounds per MagazineRounds Per Magazine +8%, Weak Point Damage +2%
Mental FocusUltimateSpecial ModBase Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
PayoutUltimateSpecial ModWhen landing a Firearm Weak Point Attack rounds are not consumed for 3s (Cooldown 25s)
Pinpoint ShotRareATKFirearm ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKToxic ATK +13%, Reload Time Modifier -8%
Quick FreezerUltimateSpecial ModWhen defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 5s)
Real-Life FighterUltimateSpecial ModBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Recycling GeniusNormalReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKChill ATK +28%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Damage +4%
Reload ExpertRareReload Time ModifierReload Time Modifier +6%, Firearm ATK +1%
Reload InsightRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
Remote GeneratorUltimateSpecial ModWhen defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Rifling ReinforcementNormalFirearm ATK +12%
Sharp Precision ShotUltimateSpecial ModBase Fire Rate -20%. While Pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK
SharpshooterRareATKFirearm ATK +8%, Firearm Critical Hit Rate +1.5%
Slow ArtRareATKFirearm ATK +16, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Special Round Projectile ModificationNormalRounds ConversionWhen acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds.
Special SightUltimateSpecial ModMovement Speed When Aiming -8%, Weak Point Damage When Aiming 8%
Stance StabilizerRareRecoilRecoil -8%, Firearm ATK +1%
Superheat GunbarrelRareAttribute ATKFire ATK +28%. Fire Rate-6%
Target DetectionRareFirearm Critical Hit DamageFirearm Critical Hit Damage +5%, Weak Point Damage +2%
TestModuleMultiTranscendentRounds per MagazineRounds per Magazine +8%, Firearm Critical Hit Damage +4%
Toxic ConductorUltimateSpecial ModWhen attacking enemies inflicted with Poison, Firearm ATK +8%
Toxic EnhancementNormalBullet ImprovementAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKToxic ATK +28%, Fire Rate -6%
Venom InjectorUltimateSpecial ModWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Vibration AbsorptionNormalRecoil -11%
Weak Point AimingRareAccuracyAccuracy +8%, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeWeak Point Damage +5%, Firearm ATK +1%
Weak Point ExpansionUltimateSpecial ModOn Weak Point Damage +35% (cooldown 15s)
Weak Point InsightRareWeak Point StrikeWeak Point Damage +5%, Firearm Critical Hit Rate +1.5%
Weak Point Quick FireRareFire RateFire Rate +8%, Weak Point Damage =2%
Weak Point SightNormalWeak Point Damage +9%
Weapon TuningRareRounds per MagazineRounds per Magazine +8%, Firearm ATK +1%
[edit]

Modules compatible with Beam Rifles and Tactical Rifles.

NameRarityCategoryLevel 0 Effect
Action and ReactionRareATKFirearm ATK +15%, Recoil +5%
AdventurerRareFirearm Critical Hit Rate +8%, Weak Point Damage +1%
Aiming CompensationRareAccuracyAccuracy +8%, Firearm Critical Hit Damage +5%
Analysis MasterUltimateSpecial ModOn hit, enemy's Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s).
Anti-Matter RoundRareATKFirearm ATK +8%, Firearm Critical Hit Damage +5%
Battlesuit CrusherUltimateSpecial ModOn hit, enemy's DEF -30% for 10s (Cooldown 25s).
Better ConcentrationNormalFirearm Critical Hit Damage +8%
Better InsightNormalFirearm Critical Hit Rate +8%
Better Weapon WeightNormalWeapon Change Speed +6%
Brisk WalkUltimateSpecial ModOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Bullet RainRareFire RateFire Rate +8%, Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementAdds Chill ATK equal to 8% of Firearm ATK
Chill InfusionUltimateSpecial ModOn hit, enemy's Chill Resistance -8% for .5s at a 3% chance
Chill PriorityRareAttribute ATKChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormal5% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support AmmoRareRounds per MagazineRounds per Magazine +8%, Firearm Critical Hit Damage +5%
Concentrated FireRareWeak Point StrikeWeak Point Damage +5%, Firearm Critical Hit Damage +5%
Concentration PriorityRareFirearm Critical Hit DamageFirearm Critical Hit Damage +12%, Reload Time Modifier -8%
Concentration StabilizerRareRecoilRecoil -8%, Firearm Critical Hit Damage +5%
Consume MagazinesRareReload Time ModifierReload Time Modifier +6%, Weak Point Damage +2%
DeadeyeRareAccuracyAccuracy +8%, Firearm ATK +1%
Edging ShotRareFirearm Critical Hit Rate +8%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKElectric ATK+20, Fire Rate -6%
Electric InfusionUltimateSpecial ModOn hit, enemy's Electric Resistance -8% for .5s at a 3% chance
Electric PriorityRareAttribute ATKElectric ATK +13%, Reload Time Modifier -8%
Expand Weapon ChargeNormalRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
Fire ConductorUltimateSpecial ModWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalBullet ImprovementAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareFire RateFire Rate +8%, Firearm Critical Hit Damage +5%
Fire Rate InsightRareFire RateFire Rate +8%m Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalFire RateFire Rate +6%
Fixed ShotRareRecoilRecoil +8%, Weak Point Damage +2%
Frigid BurnUltimateSpecial ModHitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.
General Round Magazine ReplacementNormalRounds ConversionWhen acquiring dropped General Rounds, change to 1 Special Round for every 17 Rounds
Hardline SuppressionUltimateSpecial ModOn Weak Point hit, 5% chance to Knockdown target.
Have AimingRareWeak Point StrikeUnknown--- Devs have not completed this one
Hawk-EyeNormalAccuracy +11%
Heat IncineratorUltimateSpecial ModWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat InfusionUltimateSpecial ModOn hit, enemy's Fire Resistance -8% for .5s at a 3% chance
Hit Rate InsightRareAccuracyAccuracy +8%, Firearm Critical Hit rate +1.5%
Impact Round Magazine ReplacementNormalRounds ConversionWhen acquiring dropped Impact Rounds, change to 1 Special Round for every 2.1 Rounds
Inisght ConcentrationRareFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Insight StabilizerRareRecoilRecoil -8%m Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareRounds per MagazineRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Lethal FinishUltimateSpecial ModWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Magazine CompulsiveRareRounds Per Magazine +10%, Weak Point Damage -3%
MarksmanRareFirearm Critical Hit Rate +8%, Firearm ATK +1%
Maximize Weight BalanceRareRounds per MagazineRounds per Magazine +8%, Weak Point Damage +2%
Mental FocusUltimateSpecial ModBase Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm.
Pinpoint ShotRareATKFirearm ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKToxic ATK +13%, Reload Time Modifier -8%
Real-Life FighterUltimateSpecial ModBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
Recycling GeniusNormalReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKChill ATK 20%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Damage 5%
Reload ExpertRareReload Time ModifierReload Time Modifier +6%, Firearm ATK +1%
Reload InsightRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
Remote GeneratorUltimateSpecial ModWhen defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s).
Rifling ReinforcementNormalFirearm ATK +12%
Sharp Precision ShotUltimateSpecial ModBase Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).
SharpshooterRareATKFirearm ATK +8%, Firearm Critical Hit Rate +1.5%
Slow ArtRareATKFirearm ATK +16, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Special Rounds CompulsiveRareMax Special Rounds +15%, Movement Speed -5%
Special Rounds StorageNormalMax Special Rounds +13%
Spray and PrayUltimateSpecial ModWhen landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s).
Stance StabilizerRareRecoilRecoil -8%, Firearm ATK +1%
Superconductivity ChargeNormalBeam Rifle Charging Speed 10%
Superheat GunbarrelRareAttribute ATKFire ATK +20%, Fire Rate -6%
Sweeping SquadUltimateSpecial ModWhen defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times.
Target DetectionRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Weak Point Damage +2%
TestModuleMultiRareRounds per MagazineRounds per Magazine +8%, Firearm Critical Hit Damage +5%
Toxic EnhancementNormalBullet ImprovementAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKToxic ATK +20%, Fire Rate -6%
Toxic InfusionUltimateSpecial ModOn hit, enemy's Toxin Resistance -8% for .5s at a 3% chance
Venom InjectorUltimateSpecial ModWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
Vibration AbsorptionNormalRecoil -11%
Weak Point AimingRareAccuracyAccuracy +8%, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeWeak Poind Damage +5%, Firearm ATK +1%
Weak Point InsightRareWeak Point StrikeWeak Point Damage +5%, Firearm Critical Hit Rate +1.5%
Weak Point Quick FireRareFire RateFire Rate +8%, Weak Point Damage +2%
Weak Point SightNormalWeak Point Damage +9%
Weapon TuningRareRounds per MagazineRounds per Magazine +8%, Firearm ATK +1%
[edit]

Modules compatible with Sniper Rifles, Shotguns and Launchers.

NameRarityWeaponCategoryLevel 0 Effect
Action and ReactionRareShotgunATKFirearm ATK +x%, Recoil +x%
Action and ReactionRareSniperATKFirearm ATK +x%, Recoil +x%
Action and ReactionRareLauncherATKExplosive ATK +15%, Recoil +5%
AdventurerRareFirearm Critical Hit Rate +5%, Weak Point Damage +2%
Anti-Matter RoundRareLauncherATKExplosive ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundRareShotgunATKFirearm ATK +8%, Firearm Critical Hit Damage +3%
Anti-matter RoundRareSniperATKFirearm ATK +8%, Firearm Critical Hit Damage +3.5%
Auto-ReloadUltimateShotgunSpecial ModWhen changing weapons, auto-reloads stored weapon (Cooldown 15s)
Better ConcentrationNormalFirearm Critical Hit Damage +9%
Better InsightNormalFirearm Critical Hit Rate +8%
Better Weapon WeightNormalWeapon Change Speed +6%
Bullet RainRareFire RateFire Rate +8%, Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementAdds Chill ATK equal to 8% of Firearm ATK
Chill PriorityRareAttribute ATKChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormal5% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageFirearm Critical Hit Damage +5%, Firearm ATK +1%
Concentrate Support AmmoRareRounds per MagazineRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Concentrated FireRareWeak Point StrikeWeak Point Damage +5%, Firearm Critical Hit Damage +3.5%
Concentration PriorityRareFirearm Critical Hit DamageFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Consume MagazinesRareReload Time ModifierReload Time Modifier +6%, Weak Point Damage +2%
DeadeyeRareShotgunAccuracyAccuracy +8%, Firearm ATK +1%
Defense MasterUltimateSpecial ModWhen defeating an enemy, DEF +120% for 10s (Cooldown 25s)
Descendant RollUltimateSpecial ModWhen rolling, auto-reloads the active wepon at a 50% chance (Cooldown 20s)
Dopaminergic ActivateUltimateSpecial ModOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
Edging ShotRareFirearm Critical Hit Rate +9%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKElectric ATK +23%, Fire Rate -6%
Electric PriorityRareAttribute ATKElectric ATK +13%, Reload Time Modifier -8%
Expand High-Power MagazineNormalMax High-Power Rounds +13%
Expand Weapon ChargeNormalRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
Fire EnhancementNormalBullet ImprovementAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareFire RateFire Rate +8%, Firearm Critical Hit Damage +3.5%
Fire Rate InsightRareFire RateFire Rate +8%, Firearm Critical Hit Rate +1%
Fire Rate UPNormalFire RateFire Rate +6%
Fixed ShotRareRecoilRecoil -8%, Weak Point Damage +2%
General Round Charge ImprovementNormalRounds ConversionWhen acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
Hawk-EyeNormalAccuracy +11%
Heat IncineratorUltimateSpecial ModWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Hi Rate InsightRareShotgunAccuracyAccuracy +8%, Firearm Critical Hit Rate +3%
High-Power Rounds CompulsiveRareMax High-Power Rounds +15%, Movement Speed -5%
Hit Rate FocusRareShotgunAccuracyAccuracy +8%, Firearm Critical Hit Damage +3%
Impact Round Charge ImprovementNormalRounds ConversionWhen acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
Insight ConcentrationRareFirearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%
Insight StabilizerRareRecoilRecoil -8%, Firearm Critical Hit Rate +1%
Insight Support AmmoRareRounds per MagazineRounds per Magazine +8%, Firearm Critical Hit Rate +1%
Lethal FinishUltimateSpecial ModWhen firing a firearm, ammo with an additional 20% Ctitical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is Fixed at 100%
Magazine CompulsiveRareRounds per MagazineRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareFirearm Critical Hit Rate +5%, Firearm ATK +1%
Maximize Weight BalanceRareRounds per MagazineRounds Per Magazine +8%, Weak Point Damage +2%
Pinpoint ShotRareShotgunATKFirearm ATK +8%, Weak Point Damage +2%
Pinpoint ShotRareSniperATKFirearm ATK +8%, Weak Point Damage +2%
Pinpoint ShotRareLauncherATKExplosive ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKToxic ATK +13%, Reload Time Modifier -8%
Real-Life FighterUltimateSpecial ModBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.
Recycling GeniusNormalReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKChill ATK +23%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
Reload ExpertRareReload Time ModifierReload Time Modifier +6%, Firearm ATK +1%
Reload insightRareReload Time ModifierReload Time Modifier +6%, Firearm Critical Hit Rate +1%
Remote GeneratorUltimateSpecial ModWhen defeating an enemy inficted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Rifling ReinforcementNormalLauncherExplosive ATK +12%
Rifling ReinforcementNormalSniperFirearm ATK +12%
Rifling ReinforcementNormalShotgunFirearm ATK +12%
Sharp ShooterRareLauncherATKExplosive ATK +8%, Firearm Critical Hit Rate +1%
SharpshooterRareSniperATKFirearm ATK +8%, Firearm Critical Hit Rate +1%
SharpshooterRareShotgunATKFirearm ATK +8%, Firearm Critical Hit Rate +3%
Shell UPNormalShotgunShell Capacity +33%
Slow ArtRareShotgunATKFirearm ATK +15%, Fire Rate -6%
Slow ArtRareSniperATKFirearm ATK 15%, Fire Rate -6%
Slow ArtRareLauncherATKExplosive ATK +15%, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Special Round Charge ImprovementNormalRounds ConversionWhen acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds.
Special SightUltimateSpecial ModMovement Speed WHen Aiming -8%, Weak Point Damage When Aiming 8%
Stance StabilizerRareRecoilRecoil -8%, Firearm ATK +1%
Strengthen First ShotUltimateSpecial ModAfter Reload, first shot's Firearm ATK +100% (Cooldown 20s)
Superheat GunbarrelRareAttribute ATKFire ATK +23%. Fire Rate -6%
Target DetectionRareFirearm Critical Hit DamageFirearm Critical Hit Damage +5%, Weak Point Damage +2%
TestModuleMultiTranscendentRounds per MagazineRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Toxic EnhancementNormalBullet ImprovementAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKToxic ATK +23%, Fire Rate -6%
Unstoppable SmasherUltimateShotgunSpecial ModWhen defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.
Venom InjectorUltimateSpecial ModWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Vibration AbsorptionNormalRecoil -11%
Weak Point AimingRareShotgunAccuracyAccuracy +8%, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeWeak Point Damage +5%, Firearm ATK +1%
Weak Point ExpansionUltimateSpecial ModOn Weak Point hit, Weak Point Damage +35% (Cooldown 20s)
Weak Point InsightRareWeak Point StrikeWeak Pont Damage +5%, Firearm Critical Hit Rate +1%
Weak Point Quick FireRareFire RateFire Rate +8%, Weak Point Damage +2%
Weak Point SightNormalWeak Point Damage +9%
Weak Point SightRareShotgunWeak Point StrikeUnknown--- Devs have not completed this one
Weapon TuningRareRounds per MagazineRounds Per Magazine +8%, Firearm ATK +1%