Modules

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Revision as of 10:43, 3 July 2024 by Geep (talk | contribs) (Add socket to module tables)
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       Data on this page is from the Pre-Release Technical Test and may not reflect the release values.


Modules! We should describe what they are and how they work!

Upgrade Cost

Main article: Upgrade Cost

Upgrading modules costs Kuiper and Gold. The cost increases with module rarity and rank.

List of Modules

[edit]

Modules specific to one Descendant + their Ultimate, should they have one. All have a Transcendent rarity.

NameDescendantSocketEffect
Attacking CompulsionJayberAlmandineHealing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.
BackdraftBlairMalachiteExtinguish Skill Conversion. Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK.
Battlesuit Melting NutsSharenCeruleanModifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them.
Bionic FuelBunnyRutileModifies Speed of Light to consume HP instead of MP.
Blood and IronGleyXanticLife Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.
Body EnhancementAjaxAlmandineVoid Energy is no longer available through Event Horizon. Increases DEF and Energy Shield proportionally to Max HP.
Classic ChefBlairXanticPitmaster Skill Conversion. Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4.
Cold Snap WatchViessaCeruleanCold Snap skill conversion. Creates a Cold Snap zone in front that remains for a certain period of time. Enemies enterting the Cold Snap zone are inflicted wtih Ice Shackle and suffer continuous damage.
Cold-BloodednessViessaRutileFrost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.
Collision InstinctKyleAlmandineAfter a dash, inflicts Stun at the end of a knockback. However, stacks are removed and DEF Up effect is not applied.
ContagionFreynaRutileWhen an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.
Diamagnetic BulwarkKyleMalachiteInstead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.
Electric CondenseBunnyXanticChanges Maximum Power into a form that causes damage around Bunny.
Electric TransitionBunnyCeruleanModifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled.
Glacial CloudViessaCeruleanBlizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands.
HypothermyViessaCeruleanWhen using skill, inflicts Ice Needle insted of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.
Immedaite Purge CodeJayberAlmandineReactivate Skill Conversion. When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.
Incendiary BombBlairAlmandineBlaze Up skill conversion. Throws a projectile forward that spawns a Flame Zone where it lands.
Increased EfficiencyLepicRutileMP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.
Massive SanguificationGleyAlmandineModifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.
Matrix RecomputationAjaxCeruleanModifies Expulsion to cast a buff that helps allies survive.
Medical CompulsionJayberXanticAssault Turret skill conversion. When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.
Nerve InfiltrationLepicXanticOverclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.
Neurotoxin SynthesisFreynaXanticModifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects.
Overcharged EdgeSharenCeruleanModifies Active Camouflage to consue Energy Shields insted of MP. Ambush damage increase by the amount of Energy Shields consumed.
Powerunit ChangeLepicMalachiteOverclock no longer increases Skill Power Modifier. Increases Firearm ATK instead.
Predator InstinctGleyMalachiteModifies Firearm ATK to increase when firing a Firearm during Frenzied state.
Regenerative BrakingLepicAlmandineRemoves Close Call's effect. When using skill, chance to recover MP instead.
Release Cutting ForceSharenXanticModifies Cutoff Beam so that it can be unleashed as Sword Aura.
Self-Directed EruptionKyleAlmandineConsumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.
Singing WaterValbyRutileLaundry Bomb Skill Conversion. Spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.
Superconductive BombingKyleXanticWhile airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
SuperconductorBunnyXanticAdds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts.
SupersenseGleyMalachiteModifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.
Supply MoistureValbyMalachiteWater Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply.
Tidal WaveValbyCeruleanClean Up Skill Conversion. Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals AoE damage nearby.
Toxic StimulationFreynaCeruleanDefense Mechanism skill conversion. Grants Plague Bodyarmor to surrounding allies.
Truly Deadly CuisineBlairAlmandineDeadly Cuisine Skill Conversion. Significantly increases the damage of Giant Fireballs. When a Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.
Turret EngineeringJayberMalachiteMulti-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode.
Venom SynthesisFreynaRutilePutrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.
Void BurstAjaxCeruleanOn using Expulsion, decreases Sub Attack Cooldown and increases its Damage.
Void ChargeAjaxAlmandineModifies Void Walk and Expulsion damage to increase proportionally to DEF.
Void DominationSharenXanticIncreases the targeting range of Flash Shortsword. Increases enemy targeting speed.
Water PlayValbyMalachiteBubble Bullet skill conversion. Creates a rectangular-shaped pool of water in front.
[edit]

Modules specific to one Ultimate Descendant. All have a Transcendent rarity.

NameUltimate DescendantSocketEffect
Absolute-ZeroViessaXanticWhen using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.
Cold CohesionViessaCeruleanThe number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.
Explosive StacksLepicRutileModifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.
Firearm MasterLepicMalachiteRemoves Close Call's effect. Reloading weapon increases Skill Power Modifier.
[edit]

Modules usable by any Descendant.

NameRarityCategorySocketLevel 0 Effect
Absolute CurseUltimateAlmandineUpon Colossus Part removal, inflicts Dispel which removes buffs on Colossi.
Accelerated DriveshaftUltimateArche TechCeruleanWhen Rolling, Fire Rate +8% for 5s at a 15% chance.
AgonyRareMPMalachiteMax MP +2%, DEF +10%.
Amplification ControlRareRangeRutileSkill Effect Range +13%, Max Shield +9%.
An Iron WillUltimateSupport TechRutileWhen Shield is at 0%, DEF +32%.
An Outstanding InvestmentRareRutileSkill Duration +5%, HP Heal +7.4%.
Antifreeze SolutionUltimateCeruleanFrostbite Immunity. Chill Resistance +7%.
Arche AccelerationNormalCeruleanSkill Speed & Range Increase Modifier +3%
AutoimmunityRareGuardCeruleanIncoming DMG Modifier -3%, HP Recovery +7.4%.
Battle of StaminaRareHPCeruleanMax HP +12%, Skill Duration +8.8%.
Burst AbsorptionUltimateRutileOn Sub Attack, acquires a DEF +32% buff for 5s.
Chill MasterRareBattleCeruleanSkill Power +11%, Skill Chill Power +5%
Chill SpecialistNormalBattleCeruleanChill Skill Power Modifier +20%
Cold AntibodyNormalCeruleanChill Resistance +154
Conditional RechargeUltimateSupport TechCeruleanWhen using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower).
Continuous ExaltationUltimateArche TechMalachiteOn Charging Melee Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s.
Dangerous AmbushUltimateArche TechXanticWhen landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6%.
DecimatorUltimateArche TechXanticWhen defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks).
Defense StanceRareDefenseRutileDEF +16%, Outgoing DMG Modifier -1.8%
Dimension MasterRareBattleMalachiteSkill Power +12%, Skill Dimension Power Modifier +6%
Dimension SpecialistNormalMalachiteDimension Skill Power Modifier +19%
Dual ClawNormalSub ModuleMalachite
Electric AntibodyNormalXanticElectric Resistance +154
Electric MasterRareBattleXanticSkill Power +11%, Skill Electric Power +5%
Electric SpecialistNormalBattleXanticElectric Skill Power Modifier +20%
Electronic SyncytiumRareFortitudeAlmandineCritical Hit Resistance +4%, Electric Skill Power +3%.
Emergency MeasuresRareLuckAlmandineSkill Critical Hit Rate +16%, Skill Critical Hit Damage +7%.
Energy CollectionNormalXanticMP Recovery +14%
EnlightenmentNormalMalachiteMax MP +4%
Final WishUltimateArche TechMalachiteWhen attacking enemies with an Ultimate Skill, Skill Cost -9%, Skill Power -10% for 10s (cooldown 0s)
Fire MasterRareBattleAlmandineSkill Power +11%, Skill Fire Power +5%
Fire SpecialistNormalBattleAlmandineFire Skill Power Modifier +20%
Fire SyncytiumRareFortitudeAlmandineCritical Hit Resistance +4%, Fire Skill Power +3%.
Focus on ChillRareBattleCeruleanSkill Chill Power +19%, Skill Cooldown -6.1%
Focus on DimensionRareMalachiteSkill Dimension Power Modifier +17%, Skill Cooldown -6.1%
Focus on ElectricRareBattleXanticSkill Electric Power +19%, Skill Cooldown -6.1%
Focus on FireRareBattleAlmandineSkill Fire Power +19%, Skill Cooldown -6.1%
Focus on FusionRareXanticSkill Fusion Power Modifier +17%, Skill Cooldown -6.1%
Focus on Non-AttributeRareBattleMalachiteSkill Non-Attribute Power +19%, Skill Cooldown -6.1%
Focus on SingularRareRutileSkill Singular Power Modifier +17%, Skill Cooldown -6.1%
Focus on TechRareAlmandineSkill Tech Power Modifier +17%, Skill Cooldown -6.1%
Focus on ToxicRareBattleRutileSkill Toxic Power +19%, Skill Cooldown -6.1%
Front LinesRareStrikeAlmandineSkill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.
Frugal MindsetRareResourceMalachiteSkill Cost -2%, Skill Effect Range +6%.
Fusion MasterRareBattleXanticSkill Power +12%, Skill Fusion Power Modifier +6%
Fusion SpecialistNormalXanticFusion Skill Power Modifier +19%
Glacial SyncytiumRareFortitudeAlmandineCritical Hit Resistance +4%, Chill Skill Power +3%.
GladiatorUltimateSupport TechMalachiteWhen defeating enemies with Sub Attack, its remaining Cooldown -50%.
HP AmplificationRareHPCeruleanMax HP +23%, Max Shield -9%
HP CollectorUltimateSupport TechXanticWhen defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s).
HP Conversion (DEF)RareDefenseRutileDEF +17%, Max HP -13%
HP Conversion (MP)RareMPMalachiteMax MP +3%, Max HP -19%
HP Conversion (Shield)RareShieldCeruleanMax Shield +16%, Max HP -13%
HP PlunderUltimateXanticWhen defeating an enemy with Sub Attack, recovers 9% HP at a 8% chance.
Heat AntibodyNormalAlmandineFire Resistance +154
Heat ReleaseUltimateAlmandineBurn Immunity. Fire Resistance +7%.
Improve DriveshaftUltimateArche TechCeruleanWhen Rolling, Firearm ATK +8% for 5s at a 15% chance.
Increased DEFNormalRutileDEF +16%
Increased HPNormalCeruleanMax HP +22%
Increased ShieldNormalCeruleanMax Shield +15%
Insulate ConductorUltimateXanticElectrocution Immunity. Electric Resistance +7%.
Iron DefenseRareDefenseRutileDEF +22%, Skill Power Modifier +3%.
Iron KnuckleUltimateRutileOn Sub Attack, Knockdown enemies (Cooldown 8.9s).
Ironclad DefenseNormalAlmandineCritical Hit Resistance +7%
KickingNormalSub ModuleMalachite
Lethal InfectionUltimateArche TechXanticWhen landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s).
Long-Distance ManeuveringUltimateSub ModuleMalachiteModifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MP AccelerantRareRutileSkill Duration +5%, Max MP +3.7%.
MP CollectorUltimateSupport TechXanticWhen defeating an enemy, instantly recovers 12.2% of Max MP at 4% chance.
MP ConversionRareControlMalachiteSkill Cooldown -9%, Max MP -4%
MP PlunderUltimateXanticWhen defeating an enemy with Sub Attack, recovers 12.2% MP at a 8% chance.
Mass PurificationUltimateAlmandineUpon Colossus Part destruction, grants Purification which removes debuffs to players within a 50m radius.
Maximize Chill ResistRareCeruleanChill Resistance +18%, Max HP -1.3%
Maximize ConservationRareResourceMalachiteSkill Cost -9%, Skill Power Modifier -5%
Maximize DurationRareRutileSkill Duration +10%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant.
Maximize EfficiencyRareResourceMalachiteSkill Cost -4%, Max MP -0.9%
Maximize Electric ResistRareXanticElectric Resistance +18%, Max HP -1.3%
Maximize Fire ResistRareAlmandineFire Resistance +18%, Max HP -1.3%
Maximize PowerRareXanticSkill Power Modifier +24%, Skill Cooldown 13%
Maximize RangeRareRangeRutileSkill Range +24%, Skill Power Modifier -5%
Range increase applies only to certain skills for each Descendant
Maximize SkillRareBattleXanticSkill Power +22%, Skill Cooldown +13%
Maximize Toxic ResistRareRutileToxin Resistance +18%, Max HP -1.3%
Medical SupportNormalXanticHP Heal +8%
Mid-Air ManeuveringUltimateSub ModuleMalachiteModifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
Midair FireUltimateRutileWhile Jumping, Accuracy +8%, DEF -8%.
Multi-ManeuveringUltimateSub ModuleMalachiteModifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).
MultitalentedUltimateArche TechMalachiteWhen using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -4% and Duration 4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier + 9% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied.
NarcissismUltimateSupport TechMalachiteWhile Sprinting, Skill Cost -2%/Skill Cooldown +1% every second (up to 10 stacks).
Nimble FingersNormalMalachiteSkill Cooldown -6%
Non-Attribute MasterRareBattleMalachiteSkill Power +11%, Skill Non-Attribute Power +5%
Non-Attribute SpecialistNormalBattleMalachiteNon-Attribute Skill Power Modifier +20%
Non-Attribute SyncytiumRareFortitudeAlmandineCritical Hit Resistance +4%, Non-Attribute Skill Power +3%.
Overwhelming DEFUltimateFinal HandRutileIncreases DEF by 50% of Max HP. Max HP is fixed to 1.
Overwhelming HPUltimateFinal HandCeruleanIncreases Max HP by 50% Max Shield. Max Shield is fixed to 1.
Overwhelming ShieldUltimateFinal HandCeruleanIncreases Max Shield by 50% of Max HP. Max HP is fixed to 1.
Pain RelieverRareGuardCeruleanIncoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%
Passionate SponsorUltimateArche TechCeruleanWhen buffing or recovering an ally, Firearm ATK and Skil Power Modifier +2% each time for 5s (up to 10 stacks).
Perfect AntivenomUltimateRutilePoison Immunity. Toxin Resistance +7%.
Polygenic AntibodyNormalRutileAll Attribute Resistances +60
Potent CollectorUltimateSupport TechXanticWhen defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance. Characters with Custom Resources: -Ajax -Bunny -Gley -Kyle
Power IncreaseNormalBattleMalachiteSkill Power +13%
Preemptive StrikeUltimateArche TechXanticOn Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target.
Psychological VictoryRareGuardCeruleanIncoming DMG Modifier -2%, MP Recovery +3%.
Regeneration BoostNormalXanticHP Recovery Modifier +6%
Safe RecoveryRareXanticOutgoing Heal +4%, Incoming Final DMG -4.5%.
Second WindRareXanticHP Heal +5%, Skill Power -5%.
Selective Recovery (HP)RareXanticHP Recovery Modifier +6%, MP Recovery Modifier -3.5%
Selective Recovery (MP)RareXanticMP Recovery Modifier +15%, HP Recovery Modifier -1.4%
Sensory Dep (HP)RareGuardCeruleanIncoming DMG Modifier -3%, Max HP -1.3%
Sensory Dep (MP)RareGuardCeruleanIncoming DMG Modifier -3%, Max MP -1.5%
Shield Conversion (DEF)RareDefenseRutileDEF +17%, Max Shield -9%
Shield Conversion (MP)RareMPMalachiteMax MP +3%, Max Shield -23%
Shock PunchNormalSub ModuleMalachite
Shoot FocusRareCeruleanFirearm ATK +4%, Skill Power Modifier -4%
ShortswordNormalSub ModuleMalachite
Singular MasterRareBattleRutileSkill Power +12%, Skill Singular Power Modifier +6%
Singular SpecialistNormalRutileSingular Skill Power Modifier +19%
Skill ConcentrationNormalAlmandineSkill Critical Hit Damage +14%
Skill ExpansionNormalRutileSkill Effect Range + 12%, applies only to certain skills for each Descendant
Skill ExtensionNormalMalachiteSkill Duration +9%, applies only to certain skills for each Descendant
Skill InsightNormalAlmandineSkill Critical Hit Rate +14%
Skill SimplificationRareXanticSkill Power Modifier +21%, Max MP -6%
Spear and ShieldRareDefenseRutileDEF +22%, Skill Power +8.1%.
Stim AccelerantRareHPCeruleanMax HP +23%, Max MP -4%
Strengthen RecoveryRareXanticHP Recovery Modifier +6%, Outgoing DMG Modifier -1.8%
Strong MentalityNormalMalachiteSkill Cost -4%
Tech MasterRareBattleAlmandineSkill Power +12%, Skill Tech Power Modifier +6%
Tech SpecialistNormalAlmandineTech Skill Power Modifier +19%
TechnicianNormalMalachiteSkill Power Modifier +13%
Technique ManualUltimateArche TechXanticLanding a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target).
TestModuleTranscendentRutileSkill Duration +5%, HP Heal +7.4%.
Time DistributionRareControlMalachiteSkill Cooldown -4%, Max HP +13%.
TonfaNormalSub ModuleMalachite
Toxic AntibodyNormalRutileToxin Resistance +154
Toxic MasterRareBattleRutileSkill Power +11%, Skill Toxic Power +5%
Toxic SpecialistNormalBattleRutileToxic Skill Power Modifier +20%
Venom SyncytiumRareFortitudeAlmandineCritical Hit Resistance +4%, Toxic Skill Power +3%. (Translation is wrong. Grants Toxic Skill Power Boost Ratio, not Skill Power)
Veteran's TacticsUltimateSupport TechMalachiteWhen defeating an enemy, resets the cooldown of a random skill at a 2.1% chance.
Walk a TightropeUltimateXanticWhen HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%.
Weaken RecoveryUltimateMalachiteOn Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s).
Weighing the ScalesRareShieldCeruleanMax Shield +21%, Skill Cost -3.7%.
[edit]

Modules compatible with Assault Rifles, Machine Guns, Submachine Guns and Handguns.

NameRarityCategorySocketLevel 0 Effect
Action and ReactionRareATKMalachiteFirearm ATK +15%, Recoil +5%
AdventurerRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +2%
Aiming CompensationRareAccuracyRutileAccuracy +8%, Firearm Critical Hit Damage +6.5%
Anti-matter RoundRareATKMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +6.5%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +19%
Better InsightNormalAlmandineFirearm Critical Hit Rate +10%
Better Weapon WeightNormalAlmandineWeapon Change Speed +8%
Better Weapon WeightUltimateSpecial ModRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Brisk WalkUltimateSpecial ModMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Bullet RainRareFire RateXanticFire Rate +8%, Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill PriorityRareAttribute ATKCeruleanChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormalMalachite8% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Concentrated FireRareWeak Point StrikeMalachiteWeak Point Damage +8%, Firearm Critical Hit Damage +6.5%
Concentration PriorityRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +30%, Reload Time Modifier -8%
Concentration StabilizerRareRecoilRutileRecoil -8%, Firearm Critical Hit Damage +6.5%
Consume MagazinesRareReload Time ModifierCeruleanReload Time Modifier +6%, Weak Point Damage +2%
DeadeyeRareAccuracyRutileAccuracy +8%, Firearm ATK +1%
Defense MasterUltimateSpecial ModRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Edging ShotRareAlmandineFirearm Critical Hit Rate +11%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKXanticElectric ATK +20%, Fire Rate -6%
Electric PriorityRareAttribute ATKXanticElectric ATK +13%, Reload Time Modifier -8%
Expand General MagazineNormalXanticMax General Rounds +13%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
Fire ConductorUltimateSpecial ModAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalBullet ImprovementAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKAlmandineFire ATK +13%, Reload Time Modifier -8%
Fire Rate ConcentrationRareFire RateXanticFire Rate +8%, Firearm Critical Hit Damage +6.5%
Fire Rate InsightRareFire RateXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalFire RateXanticFire Rate +8%
Firing FiestaUltimateSpecial ModXanticWhen Reloading, rounds are not consumed for 3s (Cooldown 25s)
Fixed ShotRareRecoilRutileRecoil -8%, Weak Point Damage +2%
General Rounds CompulsiveRareXanticMax General Rounds +15%, Movement Speed -5%
Have AimingRareWeak Point StrikeMalachite
Hawk-EyeNormalRutileAccuracy +11%
Heat IncineratorUltimateSpecial ModAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Hit Rate InsightRareAccuracyRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
Insight StabilizerRareRecoilRutileRecoil -8%, Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Lethal FinishUltimateSpecial ModAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
Maximize Weight BalanceRareCeruleanRounds per Magazine +8%, Weak Point Damage +2%
Mental FocusUltimateSpecial ModMalachiteBase Fire Rate -10%. When firing a firearm, Firearm ATK +.25% for 2s (up to 150 stacks). Removes effect when reloading or changing firearm.
Normal Impact Rounds RefiningNormalRounds ConversionXanticWhen acquiring dropped Impact Rounds, change to 1 General Round for every 1.3 Rounds
Normal Special Rounds RefiningNormalRounds ConversionXanticWhen acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
Pinpoint ShotRareATKMalachiteFirearm ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKRutileToxic ATK +13%, Reload Time Modifier -8%
Real-Life FighterUltimateSpecial ModMalachiteBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Recycling GeniusNormalCeruleanReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKCeruleanChill ATK +20%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
Reload ExpertRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm ATK +1%
Reload InsightRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Rate +3%
Remote GeneratorUltimateSpecial ModXanticWhen defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Rifling ReinforcementNormalMalachiteFirearm ATK +12%
Sharp Precision ShotUltimateSpecial ModXanticBase Fire Rate -20%, While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks)
SharpshooterRareATKMalachiteFirearm ATK +8%, Firearm Critical Hit Rate +1.5%
Slow ArtRareATKMalachiteFirearm ATK +16%, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModCeruleanWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Stance StabilizerRareRecoilRutileRecoil -8%, Firearm ATK +1%
Superheat GunbarrelRareAttribute ATKAlmandineFire ATK +20%, Fire Rate -6%
Sweeping SquadUltimateSpecial ModMalachiteWhen defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times.
Target DetectionRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Weak Point Damage +2%
TestModuleMultiRareCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
Toxic EnhancementNormalBullet ImprovementRutileAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKRutileToxic ATK +20%, Fire Rate -6%
Venom InjectorUltimateSpecial ModRutileWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
Vibration AbsorptionNormalRutileRecoil -11%
Weak Point AimingRareAccuracyRutileAccuracyt +8, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeMalachiteWeak Point Damage +8%, Firearm ATK +1%
Weak Point InsightRareWeak Point StrikeMalachiteWeak Point Damage +8%, Firearm Critical Hit Rate +1.5%
Weak Point Quick FireRareFire RateXanticFire Rate +8%, Weak Point Damage +2%
Weak Point SightNormalMalachiteWeak Point Damage +9%
Weapon TuningRareCeruleanRounds per Magazine +8%, Firearm ATK +1%
[edit]

Modules compatible with Scout Rifles and Hand Cannons.

NameRarityCategorySocketLevel 0 Effect
Action and ReactionRareATKMalachiteFirearm ATK +15%, Recoil +5%
AdventurerRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
Aiming CompensationRareAccuracyRutileAccuracy +8%, Firearm Critical Hit Damage +4%
Anti-Matter RoundRareATKMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +4%
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +8%
Better InsightNormalAlmandineFirearm Critical Hit Rate +9%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Better Weapon WeightUltimateSpecial ModRutileWeapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)
Bullet RainRareFire RateXanticFire Rate +8%. Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill PriorityRareAttribute ATKCeruleanChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Concentrate Support AmmoRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +4%
Concentrated FireRareWeak Point StrikeMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +4%
Concentration PriorityRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Concentration StabilizerRareRecoilRutileRecoil -8%, Firearm Critical Hit Damage +4%
Consume MagazinesRareReload Time ModifierCeruleanReload Time Modifier +6%. Weak Point Damage +2%
DeadeyeRareAccuracyRutileAccuracy +8%, Firearm ATK +1%
Defense MasterUltimateSpecial ModRutileWhen defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)
Dopaminergic ActivateUltimateSpecial ModAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)
Edging ShotRareAttribute ATKAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKXanticElectric ATK +28%, Fire Rate -6%
Electric PriorityRareAttribute ATKXanticElectric ATK +13%, Reload Time Modifier -8%
Expand Impact MagazineNormalXanticMax Impact Rounds +13%
Expand Weapon ChargeNormalMalachiteRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
Fire ConductorUltimateSpecial ModAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalBullet ImprovementAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareFire RateXanticFire Rate +8%, Firearm Critical Hit Damage +4%
Fire Rate InsightRareFire RateXanticFire Rate +8%, Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalFire RateXanticFire Rate +6%
Fixed ShotRareRecoilRutileRecoil -8%, Weak Point Damage +2%
General Round Projectile ModificationNormalRounds ConversionXanticWhen acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.
Hardline SuppressionUltimateSpecial ModRutileOn Weak Point hit, 18% Chance to Knockdown target
Have AimingRareWeak Point StrikeMalachiteUnknown--- Devs have not completed this one
Hawk-EyeNormalRutileAccuracy +11%
Heat IncineratorUltimateSpecial ModAlmandineWhen defeating an enemy inflicted wtih Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Hit Rate InsightRareAccuracyRutileAccuracy +8%, Firearm Critical Hit Rate +1.5%
Impact Rounds CompulsiveRareRounds per MagazineXanticMax Impact Rounds +15%, Movement Speed -5%
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
Insight StabilizerRareRecoilRutileRecoil -8%, Firearm Critical hit Rate +1.5%
Insight Support AmmoRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Lethal FinishUltimateSpecial ModAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is fixed at 100%
Magazine CompulsiveRareCeruleanRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
Maximize Weight BalanceRareRounds per MagazineCeruleanRounds Per Magazine +8%, Weak Point Damage +2%
Mental FocusUltimateSpecial ModMalachiteBase Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
PayoutUltimateSpecial ModRutileWhen landing a Firearm Weak Point Attack rounds are not consumed for 3s (Cooldown 25s)
Pinpoint ShotRareATKMalachiteFirearm ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKRutileToxic ATK +13%, Reload Time Modifier -8%
Quick FreezerUltimateSpecial ModCeruleanWhen defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 5s)
Real-Life FighterUltimateSpecial ModMalachiteBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack
Recycling GeniusNormalCeruleanReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKCeruleanChill ATK +28%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Damage +4%
Reload ExpertRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm ATK +1%
Reload InsightRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
Remote GeneratorUltimateSpecial ModXanticWhen defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Rifling ReinforcementNormalMalachiteFirearm ATK +12%
Sharp Precision ShotUltimateSpecial ModXanticBase Fire Rate -20%. While Pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK
SharpshooterRareATKMalachiteFirearm ATK +8%, Firearm Critical Hit Rate +1.5%
Slow ArtRareATKMalachiteFirearm ATK +16, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModCeruleanWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Special Round Projectile ModificationNormalRounds ConversionXanticWhen acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds.
Special SightUltimateSpecial ModMalachiteMovement Speed When Aiming -8%, Weak Point Damage When Aiming 8%
Stance StabilizerRareRecoilRutileRecoil -8%, Firearm ATK +1%
Superheat GunbarrelRareAttribute ATKAlmandineFire ATK +28%. Fire Rate-6%
Target DetectionRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +5%, Weak Point Damage +2%
TestModuleMultiTranscendentRounds per MagazineCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +4%
Toxic ConductorUltimateSpecial ModRutileWhen attacking enemies inflicted with Poison, Firearm ATK +8%
Toxic EnhancementNormalBullet ImprovementRutileAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKRutileToxic ATK +28%, Fire Rate -6%
Venom InjectorUltimateSpecial ModRutileWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Vibration AbsorptionNormalRutileRecoil -11%
Weak Point AimingRareAccuracyRutileAccuracy +8%, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeMalachiteWeak Point Damage +5%, Firearm ATK +1%
Weak Point ExpansionUltimateSpecial ModMalachiteOn Weak Point Damage +35% (cooldown 15s)
Weak Point InsightRareWeak Point StrikeMalachiteWeak Point Damage +5%, Firearm Critical Hit Rate +1.5%
Weak Point Quick FireRareFire RateXanticFire Rate +8%, Weak Point Damage =2%
Weak Point SightNormalMalachiteWeak Point Damage +9%
Weapon TuningRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm ATK +1%
[edit]

Modules compatible with Beam Rifles and Tactical Rifles.

NameRarityCategorySocketLevel 0 Effect
Action and ReactionRareATKMalachiteFirearm ATK +15%, Recoil +5%
AdventurerRareAlmandineFirearm Critical Hit Rate +8%, Weak Point Damage +1%
Aiming CompensationRareAccuracyRutileAccuracy +8%, Firearm Critical Hit Damage +5%
Analysis MasterUltimateSpecial ModRutileOn hit, enemy's Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s).
Anti-Matter RoundRareATKMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +5%
Battlesuit CrusherUltimateSpecial ModRutileOn hit, enemy's DEF -30% for 10s (Cooldown 25s).
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +8%
Better InsightNormalAlmandineFirearm Critical Hit Rate +8%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Brisk WalkUltimateSpecial ModMalachiteOn hit, Movement Speed +10% for 5s (Cooldown 25s).
Bullet RainRareFire RateXanticFire Rate +8%, Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill InfusionUltimateSpecial ModCeruleanOn hit, enemy's Chill Resistance -8% for .5s at a 3% chance
Chill PriorityRareAttribute ATKCeruleanChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support AmmoRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +5%
Concentrated FireRareWeak Point StrikeMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +5%
Concentration PriorityRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +12%, Reload Time Modifier -8%
Concentration StabilizerRareRecoilRutileRecoil -8%, Firearm Critical Hit Damage +5%
Consume MagazinesRareReload Time ModifierCeruleanReload Time Modifier +6%, Weak Point Damage +2%
DeadeyeRareAccuracyRutileAccuracy +8%, Firearm ATK +1%
Edging ShotRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKXanticElectric ATK+20, Fire Rate -6%
Electric InfusionUltimateSpecial ModXanticOn hit, enemy's Electric Resistance -8% for .5s at a 3% chance
Electric PriorityRareAttribute ATKXanticElectric ATK +13%, Reload Time Modifier -8%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
Fire ConductorUltimateSpecial ModAlmandineWhen attacking enemies inflicted with Burn, Firearm ATK +8%
Fire EnhancementNormalBullet ImprovementAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareFire RateXanticFire Rate +8%, Firearm Critical Hit Damage +5%
Fire Rate InsightRareFire RateXanticFire Rate +8%m Firearm Critical Hit Rate +1.5%
Fire Rate UPNormalFire RateXanticFire Rate +6%
Fixed ShotRareRecoilRutileRecoil +8%, Weak Point Damage +2%
Frigid BurnUltimateSpecial ModCeruleanHitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.
General Round Magazine ReplacementNormalRounds ConversionXanticWhen acquiring dropped General Rounds, change to 1 Special Round for every 17 Rounds
Hardline SuppressionUltimateSpecial ModRutileOn Weak Point hit, 5% chance to Knockdown target.
Have AimingRareWeak Point StrikeMalachiteUnknown--- Devs have not completed this one
Hawk-EyeNormalRutileAccuracy +11%
Heat IncineratorUltimateSpecial ModAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).
Heat InfusionUltimateSpecial ModAlmandineOn hit, enemy's Fire Resistance -8% for .5s at a 3% chance
Hit Rate InsightRareAccuracyRutileAccuracy +8%, Firearm Critical Hit rate +1.5%
Impact Round Magazine ReplacementNormalRounds ConversionXanticWhen acquiring dropped Impact Rounds, change to 1 Special Round for every 2.1 Rounds
Inisght ConcentrationRareAlmandineFirearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Insight StabilizerRareRecoilRutileRecoil -8%m Firearm Critical Hit Rate +1.5%
Insight Support AmmoRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Lethal FinishUltimateSpecial ModAlmandineWhen firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.
Magazine CompulsiveRareCeruleanRounds Per Magazine +10%, Weak Point Damage -3%
MarksmanRareAlmandineFirearm Critical Hit Rate +8%, Firearm ATK +1%
Maximize Weight BalanceRareRounds per MagazineCeruleanRounds per Magazine +8%, Weak Point Damage +2%
Mental FocusUltimateSpecial ModMalachiteBase Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm.
Pinpoint ShotRareATKMalachiteFirearm ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKRutileToxic ATK +13%, Reload Time Modifier -8%
Real-Life FighterUltimateSpecial ModMalachiteBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.
Recycling GeniusNormalCeruleanReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKCeruleanChill ATK 20%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Damage 5%
Reload ExpertRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm ATK +1%
Reload InsightRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Rate +1.5%
Remote GeneratorUltimateSpecial ModXanticWhen defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s).
Rifling ReinforcementNormalMalachiteFirearm ATK +12%
Sharp Precision ShotUltimateSpecial ModXanticBase Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).
SharpshooterRareATKMalachiteFirearm ATK +8%, Firearm Critical Hit Rate +1.5%
Slow ArtRareATKMalachiteFirearm ATK +16, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModCeruleanWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Special Rounds CompulsiveRareXanticMax Special Rounds +15%, Movement Speed -5%
Special Rounds StorageNormalXanticMax Special Rounds +13%
Spray and PrayUltimateSpecial ModXanticWhen landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s).
Stance StabilizerRareRecoilRutileRecoil -8%, Firearm ATK +1%
Superconductivity ChargeNormalXanticBeam Rifle Charging Speed 10%
Superheat GunbarrelRareAttribute ATKAlmandineFire ATK +20%, Fire Rate -6%
Sweeping SquadUltimateSpecial ModMalachiteWhen defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times.
Target DetectionRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Weak Point Damage +2%
TestModuleMultiRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm Critical Hit Damage +5%
Toxic EnhancementNormalBullet ImprovementRutileAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKRutileToxic ATK +20%, Fire Rate -6%
Toxic InfusionUltimateSpecial ModRutileOn hit, enemy's Toxin Resistance -8% for .5s at a 3% chance
Venom InjectorUltimateSpecial ModRutileWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).
Vibration AbsorptionNormalRutileRecoil -11%
Weak Point AimingRareAccuracyRutileAccuracy +8%, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeMalachiteWeak Poind Damage +5%, Firearm ATK +1%
Weak Point InsightRareWeak Point StrikeMalachiteWeak Point Damage +5%, Firearm Critical Hit Rate +1.5%
Weak Point Quick FireRareFire RateXanticFire Rate +8%, Weak Point Damage +2%
Weak Point SightNormalMalachiteWeak Point Damage +9%
Weapon TuningRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm ATK +1%
[edit]

Modules compatible with Sniper Rifles, Shotguns and Launchers.

NameRarityWeaponCategorySocketLevel 0 Effect
Action and ReactionRareShotgunATKMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionRareSniperATKMalachiteFirearm ATK +x%, Recoil +x%
Action and ReactionRareLauncherATKMalachiteExplosive ATK +15%, Recoil +5%
AdventurerRareAlmandineFirearm Critical Hit Rate +5%, Weak Point Damage +2%
Anti-Matter RoundRareLauncherATKMalachiteExplosive ATK +8%, Firearm Critical Hit Damage +3.5%
Anti-matter RoundRareShotgunATKMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3%
Anti-matter RoundRareSniperATKMalachiteFirearm ATK +8%, Firearm Critical Hit Damage +3.5%
Auto-ReloadUltimateShotgunSpecial ModCeruleanWhen changing weapons, auto-reloads stored weapon (Cooldown 15s)
Better ConcentrationNormalAlmandineFirearm Critical Hit Damage +9%
Better InsightNormalAlmandineFirearm Critical Hit Rate +8%
Better Weapon WeightNormalAlmandineWeapon Change Speed +6%
Bullet RainRareFire RateXanticFire Rate +8%, Firearm ATK +1%
Chill EnhancementNormalBullet ImprovementCeruleanAdds Chill ATK equal to 8% of Firearm ATK
Chill PriorityRareAttribute ATKCeruleanChill ATK +13%, Reload Time Modifier -8%
Colon Special ForcesNormalMalachite5% Movement Speed When Aiming
Commando MarksmanshipRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +5%, Firearm ATK +1%
Concentrate Support AmmoRareRounds per MagazineCeruleanRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Concentrated FireRareWeak Point StrikeMalachiteWeak Point Damage +5%, Firearm Critical Hit Damage +3.5%
Concentration PriorityRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +8%, Reload Time Modifier -8%
Consume MagazinesRareReload Time ModifierCeruleanReload Time Modifier +6%, Weak Point Damage +2%
DeadeyeRareShotgunAccuracyRutileAccuracy +8%, Firearm ATK +1%
Defense MasterUltimateSpecial ModRutileWhen defeating an enemy, DEF +120% for 10s (Cooldown 25s)
Descendant RollUltimateSpecial ModMalachiteWhen rolling, auto-reloads the active wepon at a 50% chance (Cooldown 20s)
Dopaminergic ActivateUltimateSpecial ModAlmandineOn Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)
Edging ShotRareAlmandineFirearm Critical Hit Rate +9%, Firearm ATK -4%
Electric ConductorUltimateSpecial ModXanticWhen attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric EnhancementNormalBullet ImprovementXanticAdds Electric ATK equal to 8% of Firearm ATK
Electric GunbarrelRareAttribute ATKXanticElectric ATK +23%, Fire Rate -6%
Electric PriorityRareAttribute ATKXanticElectric ATK +13%, Reload Time Modifier -8%
Expand High-Power MagazineNormalXanticMax High-Power Rounds +13%
Expand Weapon ChargeNormalCeruleanRounds per Magazine +12%
Fatal CriticalRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
Fire EnhancementNormalBullet ImprovementAlmandineAdds Fire ATK equal to 8% of Firearm ATK
Fire PriorityRareAttribute ATKAlmandineFire ATK +13%, Reload Time Modifire -8%
Fire Rate ConcentrationRareFire RateXanticFire Rate +8%, Firearm Critical Hit Damage +3.5%
Fire Rate InsightRareFire RateXanticFire Rate +8%, Firearm Critical Hit Rate +1%
Fire Rate UPNormalFire RateXanticFire Rate +6%
Fixed ShotRareRecoilRutileRecoil -8%, Weak Point Damage +2%
General Round Charge ImprovementNormalRounds ConversionXanticWhen acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.
Hawk-EyeNormalRutileAccuracy +11%
Heat IncineratorUltimateSpecial ModAlmandineWhen defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)
Hi Rate InsightRareShotgunAccuracyRutileAccuracy +8%, Firearm Critical Hit Rate +3%
High-Power Rounds CompulsiveRareXanticMax High-Power Rounds +15%, Movement Speed -5%
Hit Rate FocusRareShotgunAccuracyRutileAccuracy +8%, Firearm Critical Hit Damage +3%
Impact Round Charge ImprovementNormalRounds ConversionXanticWhen acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.
Insight ConcentrationRareAlmandineFirearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%
Insight StabilizerRareRecoilRutileRecoil -8%, Firearm Critical Hit Rate +1%
Insight Support AmmoRareRounds per MagazineCeruleanRounds per Magazine +8%, Firearm Critical Hit Rate +1%
Lethal FinishUltimateSpecial ModAlmandineWhen firing a firearm, ammo with an additional 20% Ctitical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is Fixed at 100%
Magazine CompulsiveRareRounds per MagazineCeruleanRounds per Magazine +10%, Weak Point Damage -3%
MarksmanRareAlmandineFirearm Critical Hit Rate +5%, Firearm ATK +1%
Maximize Weight BalanceRareRounds per MagazineCeruleanRounds Per Magazine +8%, Weak Point Damage +2%
Pinpoint ShotRareShotgunATKMalachiteFirearm ATK +8%, Weak Point Damage +2%
Pinpoint ShotRareSniperATKMalachiteFirearm ATK +8%, Weak Point Damage +2%
Pinpoint ShotRareLauncherATKMalachiteExplosive ATK +8%, Weak Point Damage +2%
Poison PriorityRareAttribute ATKRutileToxic ATK +13%, Reload Time Modifier -8%
Real-Life FighterUltimateSpecial ModMalachiteBase Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.
Recycling GeniusNormalCeruleanReload Time Modifier +8%
Refrigerate GunbarrelRareAttribute ATKCeruleanChill ATK +23%, Fire Rate -6%
Reload ConcentrationRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
Reload ExpertRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm ATK +1%
Reload insightRareReload Time ModifierCeruleanReload Time Modifier +6%, Firearm Critical Hit Rate +1%
Remote GeneratorUltimateSpecial ModXanticWhen defeating an enemy inficted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)
Rifling ReinforcementNormalLauncherMalachiteExplosive ATK +12%
Rifling ReinforcementNormalSniperMalachiteFirearm ATK +12%
Rifling ReinforcementNormalShotgunMalachiteFirearm ATK +12%
Sharp ShooterRareLauncherATKMalachiteExplosive ATK +8%, Firearm Critical Hit Rate +1%
SharpshooterRareSniperATKMalachiteFirearm ATK +8%, Firearm Critical Hit Rate +1%
SharpshooterRareShotgunATKMalachiteFirearm ATK +8%, Firearm Critical Hit Rate +3%
Shell UPNormalShotgunRutileShell Capacity +33%
Slow ArtRareShotgunATKMalachiteFirearm ATK +15%, Fire Rate -6%
Slow ArtRareSniperATKMalachiteFirearm ATK 15%, Fire Rate -6%
Slow ArtRareLauncherATKMalachiteExplosive ATK +15%, Fire Rate -6%
Snowflake ConductorUltimateSpecial ModCeruleanWhen attacking enemies inflicted with Frostbite, Firearm ATK +8%
Special Round Charge ImprovementNormalRounds ConversionXanticWhen acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds.
Special SightUltimateSpecial ModMalachiteMovement Speed WHen Aiming -8%, Weak Point Damage When Aiming 8%
Stance StabilizerRareRecoilRutileRecoil -8%, Firearm ATK +1%
Strengthen First ShotUltimateSpecial ModMalachiteAfter Reload, first shot's Firearm ATK +100% (Cooldown 20s)
Superheat GunbarrelRareAttribute ATKAlmandineFire ATK +23%. Fire Rate -6%
Target DetectionRareFirearm Critical Hit DamageAlmandineFirearm Critical Hit Damage +5%, Weak Point Damage +2%
TestModuleMultiTranscendentRounds per MagazineCeruleanRounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%
Toxic EnhancementNormalBullet ImprovementRutileAdds Toxic ATK equal to 8% of Firearm ATK
Toxic GunbarrelRareAttribute ATKRutileToxic ATK +23%, Fire Rate -6%
Unstoppable SmasherUltimateShotgunSpecial ModRutileWhen defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.
Venom InjectorUltimateSpecial ModRutileWhen defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)
Vibration AbsorptionNormalRutileRecoil -11%
Weak Point AimingRareShotgunAccuracyRutileAccuracy +8%, Weak Point Damage +2%
Weak Point DetectionRareWeak Point StrikeMalachiteWeak Point Damage +5%, Firearm ATK +1%
Weak Point ExpansionUltimateSpecial ModMalachiteOn Weak Point hit, Weak Point Damage +35% (Cooldown 20s)
Weak Point InsightRareWeak Point StrikeMalachiteWeak Pont Damage +5%, Firearm Critical Hit Rate +1%
Weak Point Quick FireRareFire RateXanticFire Rate +8%, Weak Point Damage +2%
Weak Point SightNormalMalachiteWeak Point Damage +9%
Weak Point SightRareShotgunWeak Point StrikeMalachiteUnknown--- Devs have not completed this one
Weapon TuningRareRounds per MagazineCeruleanRounds Per Magazine +8%, Firearm ATK +1%